eSports Yearbook 2017 18

eSports Yearbook 2017 18
Author: Julia Hiltscher,Tobias M. Scholz
Publsiher: BoD – Books on Demand
Total Pages: 158
Release: 2019-06-05
Genre: Sports & Recreation
ISBN: 9783738621334

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The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.

eSports Yearbook 2019 20

eSports Yearbook 2019 20
Author: Julia Hiltscher,Tobias M. Scholz
Publsiher: BoD – Books on Demand
Total Pages: 138
Release: 2021-12-08
Genre: Sports & Recreation
ISBN: 9783755754817

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The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

Esports and the Media

Esports and the Media
Author: Angel Torres-Toukoumidis
Publsiher: Taylor & Francis
Total Pages: 119
Release: 2022-07-04
Genre: Games & Activities
ISBN: 9781000652901

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This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha
Publsiher: Springer Nature
Total Pages: 282
Release: 2019-12-26
Genre: Computers
ISBN: 9783030379834

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Esports in the Asia Pacific

Esports in the Asia Pacific
Author: Filippo Gilardi,Paul Martin
Publsiher: Springer Nature
Total Pages: 281
Release: 2023-10-24
Genre: Social Science
ISBN: 9789819937967

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This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

eSports Yearbook 2013 14

eSports Yearbook 2013 14
Author: Julia Hiltscher,Tobias M. Scholz
Publsiher: BoD – Books on Demand
Total Pages: 146
Release: 2015-10-06
Genre: Reference
ISBN: 9783738649819

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This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

Advances in Cognitive Research Artificial Intelligence and Neuroinformatics

Advances in Cognitive Research  Artificial Intelligence and Neuroinformatics
Author: Boris M. Velichkovsky,Pavel M. Balaban,Vadim L. Ushakov
Publsiher: Springer Nature
Total Pages: 741
Release: 2021-04-17
Genre: Technology & Engineering
ISBN: 9783030716370

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This book reports on theoretical and experimental research answering key questions in neuroscience, philosophy of mind, and cognitive research. It gives a special emphasis on findings achieved within the territory of the former U.S.S.R, which has remained largely unknown to an international readership. The volume gathers authoritative studies on cognitive development, consciousness, attention and perception. It covers research on eye movements, language, speech and semantics, emotion, as well as brain functional states, and a variety of decision-making processes. It also highlights important advances in cognitive robotics and artificial intelligence, discussing brain-computer interfaces and other practically-relevant technologies. It includes studies on human subjects, in both healthy and disease conditions, and investigations on the molecular mechanisms of cognition in animal models. Chapters are based on invited lectures and peer-reviewed contributions to the 9th International Conference on Cognitive Sciences, Intercognsci–2020, held on October 10-16, 2020, in Moscow. The conference was organized by the Interregional Association of Cognitive Studies, with the participation of the Pavlov Society for Neurophysiology and Higher Nervous Activity, and supported by the Russian Academy of Sciences, the Russian Foundation for Basic Research and a number of the north eastern European research institutions. All in all, this book provides cognitive scientists around the world with a timely snapshot of interdisciplinary research and cutting-edge models, and a major source of inspiration for future collaborations in the areas of artificial intelligence and cognitive neuroscience.

Changing the Game

Changing the Game
Author: Lucy Chow
Publsiher: Greenleaf Book Group
Total Pages: 349
Release: 2022-09-27
Genre: Business & Economics
ISBN: 9781632995001

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The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.