Essential Mathematics For Games And Interactive Applications
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Essential Mathematics for Games and Interactive Applications
Author | : James M. Van Verth,Lars M. Bishop |
Publsiher | : CRC Press |
Total Pages | : 618 |
Release | : 2015-09-15 |
Genre | : Computers |
ISBN | : 9781482250954 |
Download Essential Mathematics for Games and Interactive Applications Book in PDF, Epub and Kindle
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus
Essential Mathematics for Games and Interactive Applications
Author | : James M. Van Verth,Lars M. Bishop |
Publsiher | : CRC Press |
Total Pages | : 706 |
Release | : 2008-05-19 |
Genre | : Art |
ISBN | : 9780123742971 |
Download Essential Mathematics for Games and Interactive Applications Book in PDF, Epub and Kindle
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Essential Mathematics for Games and Interactive Applications
Author | : James M. Van Verth,Lars M. Bishop |
Publsiher | : CRC Press |
Total Pages | : 690 |
Release | : 2008-05-19 |
Genre | : Computers |
ISBN | : 9780080878614 |
Download Essential Mathematics for Games and Interactive Applications Book in PDF, Epub and Kindle
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
3D Math Primer for Graphics and Game Development 2nd Edition
Author | : Fletcher Dunn,Ian Parberry |
Publsiher | : CRC Press |
Total Pages | : 848 |
Release | : 2011-11-02 |
Genre | : Computers |
ISBN | : 9781568817231 |
Download 3D Math Primer for Graphics and Game Development 2nd Edition Book in PDF, Epub and Kindle
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Essential Mathematics for Games and Interactive Applications
Author | : James M. Van Verth,Lars M. Bishop |
Publsiher | : CRC Press |
Total Pages | : 676 |
Release | : 2004-03-25 |
Genre | : Art |
ISBN | : 155860863X |
Download Essential Mathematics for Games and Interactive Applications Book in PDF, Epub and Kindle
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand." -Peter Lipson, Toys for Bob, Inc. Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
Game Physics Engine Development
Author | : Ian Millington |
Publsiher | : CRC Press |
Total Pages | : 542 |
Release | : 2010-07-23 |
Genre | : Art |
ISBN | : 9780123819772 |
Download Game Physics Engine Development Book in PDF, Epub and Kindle
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Basic Math for Game Development with Unity 3D
Author | : Kelvin Sung,Gregory Smith |
Publsiher | : Apress |
Total Pages | : 414 |
Release | : 2019-12-05 |
Genre | : Computers |
ISBN | : 9781484254431 |
Download Basic Math for Game Development with Unity 3D Book in PDF, Epub and Kindle
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
Essential Mathematics for Economics and Business
Author | : Teresa Bradley |
Publsiher | : John Wiley & Sons |
Total Pages | : 693 |
Release | : 2013-05-06 |
Genre | : Business & Economics |
ISBN | : 9781118358290 |
Download Essential Mathematics for Economics and Business Book in PDF, Epub and Kindle
Essential Mathematics for Economics and Business is established as one of the leading introductory textbooks on mathematics for students of business and economics. Combining a user–friendly approach to mathematics with practical applications to the subjects, the text provides students with a clear and comprehensible guide to mathematics. The fundamental mathematical concepts are explained in a simple and accessible style, using a wide selection of worked examples, progress exercises and real–world applications. New to this Edition Fully updated text with revised worked examples and updated material on Excel and Powerpoint New exercises in mathematics and its applications to give further clarity and practice opportunities Fully updated online material including animations and a new test bank The fourth edition is supported by a companion website at www.wiley.com/college/bradley, which contains: Animations of selected worked examples providing students with a new way of understanding the problems Access to the Maple T.A. test bank, which features over 500 algorithmic questions Further learning material, applications, exercises and solutions. Problems in context studies, which present the mathematics in a business or economics framework. Updated PowerPoint slides, Excel problems and solutions. "The text is aimed at providing an introductory-level exposition of mathematical methods for economics and business students. In terms of level, pace, complexity of examples and user-friendly style the text is excellent - it genuinely recognises and meets the needs of students with minimal maths background." —Colin Glass, Emeritus Professor, University of Ulster "One of the major strengths of this book is the range of exercises in both drill and applications. Also the 'worked examples' are excellent; they provide examples of the use of mathematics to realistic problems and are easy to follow." —Donal Hurley, formerly of University College Cork "The most comprehensive reader in this topic yet, this book is an essential aid to the avid economist who loathes mathematics!" —Amazon.co.uk