Expressive Processing

Expressive Processing
Author: Noah Wardrip-Fruin
Publsiher: MIT Press
Total Pages: 500
Release: 2012-02-10
Genre: Computers
ISBN: 9780262517539

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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

The Expressive Instinct

The Expressive Instinct
Author: Girija Kaimal
Publsiher: Oxford University Press
Total Pages: 273
Release: 2022-04-18
Genre: Education
ISBN: 9780197646236

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Self-expression is a fundamental human drive. The need for self-expression can occur through many means both creative and mundane. The Expressive Instinct explains how the complexity of human experiences and the need to express them manifests more profoundly when distilled into artforms and dispels the idea that creativity is the domain of a select gifted few. The book explores the questions: What is the purpose of art in our lives? Could the desire for beauty, to be surrounded by elements of nature, be an innate need? Are art and creative expression essential for a good life? In this book, Dr. Kaimal links over 10 years of research, theories of evolutionary biology, brain sciences, as well as her own lifelong journey as an artist, scholar and educator in many personal and professional roles (textile designer, art therapist, researcher and educator). This book makes the case for why we as human beings need to stay creative and not lose our abilities to channel our inner lives in adaptive expressive ways. The arts, the book argues, are a container for the range of human experiences. Creative expression helps us practice and externalize imagination which in turn helps build resilience for dealing with uncertainty and change.

The Expressive Moment

The Expressive Moment
Author: Marc Leman
Publsiher: MIT Press
Total Pages: 252
Release: 2016-09-09
Genre: Music
ISBN: 9780262034937

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A new way to understand expressive interaction, focusing on the dynamic, fast, pre-reflective processes underlying interactions with music. The expressive moment is that point in time when we grasp a situation and respond quickly, even before we are aware of it. In this book, Marc Leman argues that expression drives this kind of interaction, and he proposes a general framework for understanding expressive interactions. He focuses on the dynamic, fast, and pre-reflective processes underlying our interactions with music—whether we are playing an instrument, dancing, listening, or using new interactive technologies. Music offers a well-established domain for studying these fast and interactive processes, and Leman argues that understanding the power of expressive interaction through music may help us understand cognitive processing in other domains, including language, human action coordination, human-animal interaction, and human-machine interaction. Leman regards expressive interactions with music as energizing and empowering. He argues that music is based on patterns that intervene with a reinforcing loop in the human brain, strengthening learning, motivation, and reward. He argues further that the reinforcing effect is influenced by the interaction flow, by fast processes that handle expressive qualities on the fly. Leman sets out the framework in which expressive interaction is situated, describing, among other things, a pragmatic model of communication in which the fundamental components are enactment and dynamics. He looks in more detail at the cognitive-motivational architecture, discussing sensorimotor and motivational schemes. Finally, he discusses applications for the concepts behind expressive motivation in such fields as sports, entertainment, rehabilitation, multimedia art, and music education.

Expressive Processing

Expressive Processing
Author: Noah Wardrip-Fruin
Publsiher: MIT Press
Total Pages: 500
Release: 2012-02-10
Genre: Computers
ISBN: 9780262302685

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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Processing for Visual Artists

Processing for Visual Artists
Author: Andrew Glassner
Publsiher: CRC Press
Total Pages: 955
Release: 2011-09-27
Genre: Computers
ISBN: 9781466509733

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Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process

Expressive Therapies Continuum

Expressive Therapies Continuum
Author: Lisa D. Hinz
Publsiher: Routledge
Total Pages: 319
Release: 2009-03-23
Genre: Psychology
ISBN: 9781135893569

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Expressive Therapies Continuum is distinctive in its application as a foundational theory in the field of art therapy. First developed by Vija Lusebrink, this theory can be used by persons of any theoretical orientation, and has the ability to unite art therapists of varying backgrounds. The information contained in this book demonstrates how the Expressive Therapies Continuum provides a framework for the organization of assessment information, the formulation of treatment goals, and the planning of art therapy interventions. It provides rich clinical detail and many case examples that enliven the text and promote student engagement and learning. Hinz divides material into three parts. The first describes the historical roots of the Expressive Therapies Continuum and pays homage to contributions from the fields of art and psychology. The seven component parts of the ETC are examined in the second part, and the last part of the book is dedicated to assessment and clinical applications. This book’s easy-to-use format and effectiveness in teaching history and application make it an essential reference for therapists and students.

Gesture Based Human Computer Interaction and Simulation

Gesture Based Human Computer Interaction and Simulation
Author: Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publsiher: Springer Science & Business Media
Total Pages: 294
Release: 2009-01-12
Genre: Computers
ISBN: 9783540928645

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This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Gesture Based Communication in Human Computer Interaction

Gesture Based Communication in Human Computer Interaction
Author: Antonio Camurri,Gualtiero Volpe
Publsiher: Springer
Total Pages: 571
Release: 2011-04-02
Genre: Computers
ISBN: 9783540245988

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Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.