Extreme Programming Applied
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Extreme Programming Applied
Author | : Ken Auer,Roy Miller |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 0 |
Release | : 2002 |
Genre | : Computer programming |
ISBN | : 0201616408 |
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Articulating the principles behind Extreme Programming (XP) and offering practical advice concerning its application, this guide outlines the first steps toward XP discipline and offers examples of its application to a variety of organizations. It provides guidelines for implementing XP, highlighting key points with anecdotes drawn from the experiences of those who developed the methodology. Auer and Miller are software developers. c. Book News Inc.
Extreme Programming Installed
Author | : Ron Jeffries,Ann Anderson,Chet Hendrickson |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 292 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 0201708426 |
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Extreme Programming Installed explains the core principles of Extreme Programming and details each step in the XP development cycle. This book conveys the essence of the XP approach--techniques for implementation, obstacles likely to be encountered, and experience-based advice for successful execution.
Planning Extreme Programming
Author | : Kent Beck,Martin Fowler |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 162 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 0201710919 |
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Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.
Testing Extreme Programming
Author | : Lisa Crispin,Tip House |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 332 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 0321113551 |
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Testing is a cornerstone of XP, as tests are written for every piece of code before it is programmed. This workbook helps testers learn XP, and XP devotees learn testing. This new book defines how an XP tester can optimally contribute to a project, including what testers should do, when they should do it, and how they should do it.
Extreme Programming Refactored
Author | : Don Rosenberg,Matt Stephens |
Publsiher | : Apress |
Total Pages | : 417 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 9781430208105 |
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Stephens and Rosenberg examine XP in the context of existing methodologies and processes such as RUP, ICONIX, Spiral, RAD, DSDM, etc – and show how XP goals can be achieved using these existing processes.
User Stories Applied
Author | : Mike Cohn |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 291 |
Release | : 2004-03-01 |
Genre | : Computers |
ISBN | : 9780132702645 |
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Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.
Extreme Programming Explained
Author | : Kent Beck,Cynthia Andres |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 218 |
Release | : 2004-11-17 |
Genre | : Computers |
ISBN | : 9780134051994 |
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Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
Extreme Programming Pocket Guide
Author | : Chromatic |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 107 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780596004859 |
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Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.