Eye Tracking In User Experience Design
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Eye Tracking in User Experience Design
Author | : Jennifer Romano Bergstrom,Andrew Jonathan Schall |
Publsiher | : Morgan Kaufmann |
Total Pages | : 374 |
Release | : 2014 |
Genre | : Computers |
ISBN | : 012408138X |
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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.
Eye Tracking in User Experience Design
Author | : Jennifer Romano Bergstrom,Andrew Schall |
Publsiher | : Elsevier |
Total Pages | : 400 |
Release | : 2014-03-12 |
Genre | : Computers |
ISBN | : 9780124167094 |
Download Eye Tracking in User Experience Design Book in PDF, Epub and Kindle
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.
Eye Tracking the User Experience
Author | : Aga Bojko |
Publsiher | : Rosenfeld Media |
Total Pages | : 320 |
Release | : 2013-11-15 |
Genre | : Computers |
ISBN | : 9781933820910 |
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Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience—the first how-to book about eye tracking for UX practitioners—offers step-by-step advice on how to plan, prepare, and conduct eye tracking studies; how to analyze and interpret eye movement data; and how to successfully communicate eye tracking findings.
Eyetracking Web Usability
Author | : Jakob Nielsen,Kara Pernice |
Publsiher | : New Riders |
Total Pages | : 457 |
Release | : 2010-04-26 |
Genre | : Computers |
ISBN | : 9780321714077 |
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Eyetracking Web Usability is based on one of the largest studies of eyetracking usability in existence. Best-selling author Jakob Nielsen and coauthor Kara Pernice used rigorous usability methodology and eyetracking technology to analyze 1.5 million instances where users look at Web sites to understand how the human eyes interact with design. Their findings will help designers, software developers, writers, editors, product managers, and advertisers understand what people see or don’t see, when they look, and why. With their comprehensive three-year study, the authors confirmed many known Web design conventions and the book provides additional insights on those standards. They also discovered important new user behaviors that are revealed here for the first time. Using compelling eye gaze plots and heat maps, Nielsen and Pernice guide the reader through hundreds of examples of eye movements, demonstrating why some designs work and others don’t. They also provide valuable advice for page layout, navigation menus, site elements, image selection, and advertising. This book is essential reading for anyone who is serious about doing business on the Web.
Encyclopedia of Human Computer Interaction
Author | : Ghaoui, Claude |
Publsiher | : IGI Global |
Total Pages | : 780 |
Release | : 2005-12-31 |
Genre | : Computers |
ISBN | : 9781591407980 |
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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
Design User Experience and Usability User Experience Design Practice
Author | : Aaron Marcus |
Publsiher | : Springer |
Total Pages | : 488 |
Release | : 2014-06-11 |
Genre | : Computers |
ISBN | : 9783319076386 |
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The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.
Universal Access in Human Computer Interaction Design for All and Accessibility Practice
Author | : Constantine Stephanidis,Margherita Antona |
Publsiher | : Springer |
Total Pages | : 649 |
Release | : 2014-05-16 |
Genre | : Computers |
ISBN | : 9783319075099 |
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The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 60 papers included in this volume are organized in the following topical sections: web accessibility; design for all in the built environment; global access infrastructures and user experiences in universal access.
Advances in Applied Digital Human Modeling and Simulation
Author | : Vincent Duffy |
Publsiher | : AHFE International (USA) |
Total Pages | : 177 |
Release | : 2020-07-19 |
Genre | : Electronic Book |
ISBN | : 9781495120947 |
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This book, Advances in Applied Digital Human Modeling, is concerned with Modeling, Biomechanics and Simulation. The benefit of this area of research is to aid in the design of systems. Human modeling and simulation can reduce the need for physical prototyping and incorporate ergonomics and human factors earlier in design processes. These models provide a representation of some human aspects that can be inserted into simulations or virtual environments and facilitate prediction of safety, satisfaction, usability, performance and sustainability. These may consider the physiological, cognitive, behavioral, emotional and environmental aspects. The math and science provides a foundation for visualizations that can facilitate decision making by technical experts, management or those responsible for public policy.