Fallout New Vegas

Fallout New Vegas
Author: David S. J. Hodgson
Publsiher: Unknown
Total Pages: 0
Release: 2010
Genre: Computer adventure games
ISBN: 0307469956

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• Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City! • Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more! • Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located! • How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower! • Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge! • Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed. • Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out • 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations! • Hardcover collectible guide! Individually numbered with 32 pages of extra content including concept art and behind the scenes information from the game developers.

The Art of Fallout 4

The Art of Fallout 4
Author: Various
Publsiher: Dark Horse Comics
Total Pages: 371
Release: 2015-12-08
Genre: Art
ISBN: 9781630086527

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Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Fallout 3

Fallout 3
Author: David S. J. Hodgson
Publsiher: Unknown
Total Pages: 0
Release: 2009
Genre: Computer adventure games
ISBN: 076156327X

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* This staggeringly complete guide is 752 pages stuffed with all the information you'll need to survive and thrive in Fallout 3. * Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. * Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards! * Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter. * Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path. * Giant map poster to guide you through the Wasteland.

Lycan Fallout 3 End Of An Age A Michael Talbot Adventure

Lycan Fallout 3  End Of An Age  A Michael Talbot Adventure
Author: Mark Tufo
Publsiher: DevilDog Press
Total Pages: 339
Release: 2016-08-16
Genre: Fiction
ISBN: 9182736450XXX

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The Lycan King Xavier is making his final march on the embattled humans to bring on the end of one age and usher in the dawning of a new more fierce one. Where he will dominate over his subjects with an iron claw. Follow along with Michael a half-vampire, Mathieu the werewolf, Azile the Witch, Bailey the Warrior and Lana the young woman who is so much more than anyone knows, as they attempt to bring Xavier and his army to heel.

Fallout Series

Fallout Series
Author: Anonim
Publsiher: PediaPress
Total Pages: 99
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Social Exclusion Power and Video Game Play

Social Exclusion  Power  and Video Game Play
Author: David G. Embrick,Talmadge J. Wright,Andras Lukacs
Publsiher: Lexington Books
Total Pages: 284
Release: 2012-03-01
Genre: Social Science
ISBN: 9780739138625

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While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural and political environment that raises the question of the significance of work, play, power and inequalities in the modern world. Many studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers or even social media; how social exclusion (e.g., race, class, gender, etc.) in the virtual environments are reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope to draw attention to the need for more studies that are both sociological and critical.

Terms of Play

Terms of Play
Author: Zach Waggoner
Publsiher: McFarland
Total Pages: 245
Release: 2013-06-06
Genre: Games & Activities
ISBN: 9780786469703

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This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

My Avatar My Self

My Avatar  My Self
Author: Zach Waggoner
Publsiher: McFarland
Total Pages: 209
Release: 2014-01-10
Genre: Games & Activities
ISBN: 9780786454099

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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.