The Fantasy Role Playing Game

The Fantasy Role Playing Game
Author: Daniel Mackay
Publsiher: McFarland
Total Pages: 216
Release: 2017-08-11
Genre: Games & Activities
ISBN: 9780786450473

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Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Neverland

Neverland
Author: Andrew Kolb
Publsiher: Unknown
Total Pages: 0
Release: 2020
Genre: Games & Activities
ISBN: 1524860204

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Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.

Shared Fantasy

Shared Fantasy
Author: Gary Alan Fine
Publsiher: University of Chicago Press
Total Pages: 298
Release: 2002-08-14
Genre: Games & Activities
ISBN: 9780226249445

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This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Fantasy Role Playing Games

Fantasy Role Playing Games
Author: John Eric Holmes
Publsiher: Unknown
Total Pages: 232
Release: 1981
Genre: Games & Activities
ISBN: UOM:39015020736313

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GURPS Discworld

GURPS Discworld
Author: Terry Pratchett,Phil Masters
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1998-08
Genre: Discworld (Imaginary place)
ISBN: 1556343868

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A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

Fantasy Role Playing Games

Fantasy Role Playing Games
Author: John Eric Holmes
Publsiher: Unknown
Total Pages: 232
Release: 1981
Genre: Fantasy games
ISBN: UCSC:32106014947391

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A consumer's guide to the popular fantasy games such as Dungeons and Dragons.

The Evolution of Fantasy Role Playing Games

The Evolution of Fantasy Role Playing Games
Author: Michael J. Tresca
Publsiher: McFarland
Total Pages: 238
Release: 2014-01-10
Genre: Games & Activities
ISBN: 9780786460090

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Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

The Functions of Role Playing Games

The Functions of Role Playing Games
Author: Sarah Lynne Bowman
Publsiher: McFarland
Total Pages: 216
Release: 2010-04-13
Genre: Games & Activities
ISBN: 9780786455553

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This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.