Fashion Computing

Fashion Computing
Author: Sandra Burke
Publsiher: Fashion Design Series
Total Pages: 0
Release: 2006
Genre: CAD/CAM systems
ISBN: 0958239134

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This is the first book to comprehensively explain how to use fashion computing software to produce fashion designs.

Computers in the Fashion Industry

Computers in the Fashion Industry
Author: Patrick J. Taylor
Publsiher: Butterworth-Heinemann
Total Pages: 228
Release: 1990
Genre: CAD/CAM systems
ISBN: CORNELL:31924073124939

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In the last ten years computers have made remarkable inroads into every aspect of clothing design and production. This book presents an impartial review of the systems that are to be found at all levels of today's fashion industry. Patrick Taylor is well-known in the industry for his developmental work in computer-aided design and computer-aided manufacture. This book will be invaluable reading for students on degree, BTEC and CGLI courses and will provide a reference source for industrialists, educationists and all those interested in the fashion world.

Fashion Computing

Fashion Computing
Author: Sandra Burke
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Electronic Book
ISBN: 0994104081

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Applications of Computer Vision in Fashion and Textiles

Applications of Computer Vision in Fashion and Textiles
Author: Calvin Wong
Publsiher: Woodhead Publishing
Total Pages: 312
Release: 2017-10-20
Genre: Technology & Engineering
ISBN: 9780081012185

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Applications of Computer Vision in Fashion and Textiles provides a systematic and comprehensive discussion of three key areas that are taking advantage of developments in computer vision technology, namely textile defect detection and quality control, fashion recognition and 3D modeling, and 2D and 3D human body modeling for improving clothing fit. It introduces the fundamentals of computer vision techniques for fashion and textile applications, also reviewing computer vision techniques for textile quality control, including chapters on wavelet transforms, Gibor filters, Fourier transforms, and neural network techniques. Final sections cover recognition, modeling, retrieval technologies and advanced human shape modeling techniques. The book is essential reading for scientists and researchers working in the field of fashion production, quality assurance, product development, textiles, fashion supply chain managers, R&D professionals and managers in the textile industry. Explores computer vision technology with reference to improving budget, quality and schedule control in textile manufacturing Provides a thorough understanding of the role of computer vision in developing intelligent systems for the fashion and textiles industries Elucidates the connections between human body modeling technology and intelligent manufacturing systems

Information Systems for the Fashion and Apparel Industry

Information Systems for the Fashion and Apparel Industry
Author: Tsan-Ming Jason Choi
Publsiher: Woodhead Publishing
Total Pages: 306
Release: 2016-04-13
Genre: Computers
ISBN: 9780081005804

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Information Systems for the Fashion and Apparel Industry brings together trends and developments in fashion information systems, industrial case-studies, and insights from an international team of authors. The fashion and apparel industry is fast-growing and highly influential. Computerized information systems are essential to support fashion business operations and recent developments in social media, mobile commerce models, radio frequency identification (RFID) technologies, and ERP systems are all driving innovative business measures in the industry. After an introductory chapter outlining key decision points and information requirements in fast fashion supply chains, Part One focuses on the principles of fashion information systems, with chapters covering how decision making in the apparel supply chains can be improved through the use of fuzzy logic, RFID technologies, evolutionary optimization techniques, and artificial neural networks. Part Two then reviews the range of applications for information systems in the fashion and apparel industry to improve customer choice, aid design, implement intelligent forecasting and procurement systems, and manage inventory and returns. Provides systematic and comprehensive coverage of information systems for the fashion and apparel industry Combines recent developments and industrial best-practices in apparel supply chain management in order to meet the needs of the fashion and apparel industry professionals and academics Features input from a team of highly knowledgeable authors with a range of professional and academic experience, overseen by an editor who is a leading expert in the field Reviews the range of applications for information systems in the fashion and apparel industry to improve customer choice, aid design, implement intelligent forecasting and procurement systems, and manage inventory and returns

Computer Aided Fashion Design Using Gerber Technology

Computer Aided Fashion Design Using Gerber Technology
Author: Jane Alvarado
Publsiher: Fairchild Books
Total Pages: 388
Release: 2007-06-07
Genre: Design
ISBN: CORNELL:31924104744713

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Computer aided design is at the forefront of the patternmaking business today. Computer Aided Design Using Gerber Technology provides clear, step-by-step instructions for AccuMark Explorer, Silhouette/Pattern Design System, and Marker Makingssary to aid the designer in the creation of a garment from conception to output. This text is appropriate for new students as well as design professionals who need a technological refresher course.

Fashion Design on Computers

Fashion Design on Computers
Author: M. Kathleen Colussy
Publsiher: Pearson
Total Pages: 548
Release: 2001
Genre: Clothing trade
ISBN: CORNELL:31924085652968

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This book provides a series of practical skill development discussions using the computer as a design tool. Written in a style that is easy to follow, it is "down to earth" supported by a good sense of humor designed to be accessible so everyone can understand the process of using computers in fashion design. It teaches the basic concepts of CAD and then lets the student apply them. the world of design, what equipment and programs should I use?, computer lingo. common computer tools, symbols an icons, . how to manage computer data--and what kind of data, visions can become reality: using the computer to illustrate fashion & to create text for logos and hand-tags, advanced fashion designing on the computer, designing a line, sourcing--finding the right fabrics/including surfing the web and downloading, the story of color wysiwyg-not!, create or simulate knitted fabric, create or simulate woven fabric, the role of marketing the line. For designers who need to learn to design on the computer.

The Effects of Video Games on Children

The Effects of Video Games on Children
Author: Barrie Gunter
Publsiher: A&C Black
Total Pages: 186
Release: 1998-01-01
Genre: Social Science
ISBN: 1850758336

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The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.