Fictional Games
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Science Fiction Video Games
Author | : Neal Roger Tringham |
Publsiher | : CRC Press |
Total Pages | : 528 |
Release | : 2014-09-10 |
Genre | : Computers |
ISBN | : 9781482203899 |
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Science Fiction Video Games
Author | : Neal Roger Tringham |
Publsiher | : CRC Press |
Total Pages | : 540 |
Release | : 2014-09-10 |
Genre | : Computers |
ISBN | : 9781482203882 |
Download Science Fiction Video Games Book in PDF, Epub and Kindle
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Video Gaming in Science Fiction
Author | : Jason Barr |
Publsiher | : McFarland |
Total Pages | : 195 |
Release | : 2018-09-14 |
Genre | : Literary Criticism |
ISBN | : 9781476666372 |
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
Imaginary Games
Author | : Chris Bateman |
Publsiher | : John Hunt Publishing |
Total Pages | : 334 |
Release | : 2011 |
Genre | : Philosophy |
ISBN | : 9781846949418 |
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Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.
The Routledge Handbook of Fiction and Belief
Author | : Alison James,Akihiro Kubo,Françoise Lavocat |
Publsiher | : Taylor & Francis |
Total Pages | : 815 |
Release | : 2023-12-22 |
Genre | : Fiction |
ISBN | : 9781000993363 |
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The Routledge Handbook of Fiction and Belief offers a fresh reevaluation of the relationship between fiction and belief, surveying key debates and perspectives from a range of disciplines including narrative and cultural studies, science, religion, and politics. This volume draws on global, cutting edge research and theory to investigate the historically variable understandings of fictionality, and allows readers to grasp the role of fictions in our understanding of the world. This interdisciplinary approach provides a thorough introduction to the fundamental themes of: Theoretical and Philosophical Perspectives on Fiction Fiction, Fact, and Science Social Effects and Uses of Fiction Fiction and Politics Fiction and Religion Questioning how fictions in fact shape, mediate or distort our beliefs about the real world, essays in this volume outline the state of theoretical debates from the perspectives of literary theory, philosophy, sociology, religious studies, history, and the cognitive sciences. It aims to take stock of the real or supposed effects that fiction has on the world, and to offer a wide-reaching reflection on the implications of belief in fictions in the so-called “post-truth” era.
Thought Provoking Play Political Philosophies in Science Fictional Videogame Spaces from Japan
Author | : Martin Roth |
Publsiher | : Lulu.com |
Total Pages | : 226 |
Release | : 2018-01-05 |
Genre | : Performing Arts |
ISBN | : 9781387438808 |
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This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.
Reading Digital Fiction
Author | : Alice Bell,Astrid Ensslin |
Publsiher | : Taylor & Francis |
Total Pages | : 215 |
Release | : 2024-04-18 |
Genre | : Literary Criticism |
ISBN | : 9781040010501 |
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Reading Digital Fiction offers the first comprehensive and systematic theoretical, methodological, and analytical examination of digital fiction from a cognitive and empirical perspective. Proposing the new concept of “medial reading”, it argues for the centrality of an audience’s interest in, awareness of and/or attention to the medium in which a text is produced and received, and which we argue should be applied to reader data across media. The book analyses and theorises five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, narrative video games, app fiction, and virtual reality. It showcases medium- and platform-specific methods of qualitative reader response research across a variety of contexts and settings from screen-based and embodied interaction to gallery installation, and from reading group and individual interview to think-aloud methodologies. The book thus addresses the unique affordances of digital fiction reading by designing and reporting on new empirical studies focusing on hypertextuality, interactivity, immersion, as well as medium-specific forms of textual “you”, ontological ambiguity, reader orientation and empathy. In so doing, the book refines, critiques, and expands cognitive, transmedial, and empirical narratology and stylistics by placing the reader of these new narratives front and centre.
Glory Season
Author | : David Brin |
Publsiher | : Open Road Media |
Total Pages | : 499 |
Release | : 2024-04-09 |
Genre | : Fiction |
ISBN | : 9781504086356 |
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A woman faces danger on the high seas of another planet—and a mystery that will change her world—in this adventure by the bestselling author of Startide Rising. On Planet Stratos, clans of genetically identical females dominate society. Natural conceptions are permitted, but only in summertime. Girls born this way—known for their despised uniqueness as ‘vars’—must leave their clan homes to pursue their own distinct and hazardous fortunes in this world owned by clones. That time has come for Maia and her sister, Leie, but as variants, they have limited prospects. Worse, when the sisters do find work on trading vessels, Leie is lost at sea. And hence, Maia’s arduous journey commences, accompanied by rumors that something . . . someone . . . has arrived from across the stars, perhaps ending the isolation of Stratos from the rest of humanity. Who would predict that a lonely var might stumble into a powerful secret? One that will challenge everything Maia knows about her society—and threatens the scientifically-engineered balance that holds it all together. “One of the most important SF novels of the year.” —The Washington Post Book World “A rousing adventure story . . . brimming with surprises both wonderful and harrowing.” —The San Diego Union-Tribune “Glory Season offers thrills, chills, political intrigue, and other good scientifictional fun, along with yet another round in the battle of the sexes.” —Locus “Brin’s prose echoes the influence of Asimov, Frank Herbert, and Aldous Huxley. . . . His world is so painstakingly drawn and is splashed with such radiant and varied hues.” —The Christian Science Monitor