Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Publsiher: CRC Press
Total Pages: 528
Release: 2014-09-10
Genre: Computers
ISBN: 9781482203899

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Playing the Universe

Playing the Universe
Author: David G. Mead,Paweł Frelik
Publsiher: Unknown
Total Pages: 278
Release: 2007
Genre: Electronic games
ISBN: STANFORD:36105123583440

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Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Publsiher: CRC Press
Total Pages: 540
Release: 2014-09-10
Genre: Computers
ISBN: 9781482203882

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Science Fiction Literature through History 2 volumes

Science Fiction Literature through History  2 volumes
Author: Gary Westfahl
Publsiher: Bloomsbury Publishing USA
Total Pages: 681
Release: 2021-07-19
Genre: Literary Criticism
ISBN: 9798216142348

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This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.

Video Gaming in Science Fiction

Video Gaming in Science Fiction
Author: Jason Barr
Publsiher: McFarland
Total Pages: 194
Release: 2018-09-11
Genre: Literary Criticism
ISBN: 9781476634296

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 As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

The World Is Born From Zero

The World Is Born From Zero
Author: Cameron Kunzelman
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 206
Release: 2022-07-18
Genre: History
ISBN: 9783110719451

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The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Author: Anonim
Publsiher: Unknown
Total Pages: 1178
Release: 2004
Genre: Trademarks
ISBN: UCLA:L0089992960

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HCI in Games

HCI in Games
Author: Xiaowen Fang
Publsiher: Springer
Total Pages: 475
Release: 2019-07-10
Genre: Computers
ISBN: 9783030226022

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This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.