Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 35
Release: 2014-09-12
Genre: Computers
ISBN: 9780133812336

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design
Author: Ernest W. Adams
Publsiher: Unknown
Total Pages: 135
Release: 2014
Genre: Computer games
ISBN: 0133812596

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Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 577
Release: 2013-12-19
Genre: Computers
ISBN: 9780133435719

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Basics of Game Design

Basics of Game Design
Author: Michael Moore
Publsiher: CRC Press
Total Pages: 378
Release: 2016-04-19
Genre: Computers
ISBN: 9781439867761

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Educational Game Design Fundamentals

Educational Game Design Fundamentals
Author: George Kalmpourtzis
Publsiher: CRC Press
Total Pages: 479
Release: 2018-07-11
Genre: Computers
ISBN: 9781351804714

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Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams,Andrew Rollings
Publsiher: Prentice Hall
Total Pages: 726
Release: 2007
Genre: Computer games
ISBN: UCSC:32106018745437

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Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.

Fundamentals of Strategy Game Design

Fundamentals of Strategy Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 102
Release: 2014-01-09
Genre: Computers
ISBN: 9780133812107

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Construction and Simulation Game Design

Fundamentals of Construction and Simulation Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 64
Release: 2013-12-27
Genre: Computers
ISBN: 9780133812206

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.