ActionScript 3 0 Game Programming University

ActionScript 3 0 Game Programming University
Author: Gary Rosenzweig
Publsiher: Pearson Education
Total Pages: 820
Release: 2011-01-13
Genre: Computers
ISBN: 9780132678865

Download ActionScript 3 0 Game Programming University Book in PDF, Epub and Kindle

Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Foundation Game Design with ActionScript 3 0

Foundation Game Design with ActionScript 3 0
Author: Rex van der Spuy
Publsiher: Apress
Total Pages: 677
Release: 2012-03-28
Genre: Computers
ISBN: 9781430239949

Download Foundation Game Design with ActionScript 3 0 Book in PDF, Epub and Kindle

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Intermediate ActionScript 3 0 for Game Development

Intermediate ActionScript 3 0 for Game Development
Author: Jamie Campbell
Publsiher: Unknown
Total Pages: 80
Release: 2009
Genre: ActionScript (Computer program language)
ISBN: 1877433632

Download Intermediate ActionScript 3 0 for Game Development Book in PDF, Epub and Kindle

Game Development with ActionScript

Game Development with ActionScript
Author: Lewis Moronta
Publsiher: Course Technology
Total Pages: 400
Release: 2003-06-11
Genre: Computers
ISBN: 1592001106

Download Game Development with ActionScript Book in PDF, Epub and Kindle

An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM. Original. (Intermediate)

Game Development with ActionScript

Game Development with ActionScript
Author: Lewis Moronta
Publsiher: Unknown
Total Pages: 424
Release: 2003
Genre: Electronic Book
ISBN: 1592003818

Download Game Development with ActionScript Book in PDF, Epub and Kindle

ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds
Author: Jobe Makar
Publsiher: New Riders
Total Pages: 313
Release: 2009-09-22
Genre: Computers
ISBN: 9780321679468

Download ActionScript for Multiplayer Games and Virtual Worlds Book in PDF, Epub and Kindle

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

The Essential Guide to Flash Games

The Essential Guide to Flash Games
Author: Jeff Fulton,Steve Fulton
Publsiher: Apress
Total Pages: 655
Release: 2010-04-28
Genre: Computers
ISBN: 9781430226154

Download The Essential Guide to Flash Games Book in PDF, Epub and Kindle

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Flash Game Development in a Social Mobile and 3D World

Flash Game Development in a Social  Mobile  and 3D World
Author: Keith Gladstien
Publsiher: Course Technology
Total Pages: 0
Release: 2013-05-07
Genre: Computer animation
ISBN: 1435460200

Download Flash Game Development in a Social Mobile and 3D World Book in PDF, Epub and Kindle

This book is mainly about using Flash Pro and ActionScript 3.0 to create games. While this book is focused on Flash game development, most of it also applies to non-game Flash applications, so this book includes everything needed to solve every ActionScript problem and error you're likely to encounter.