Game Feel
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Game Feel
Author | : Steve Swink |
Publsiher | : CRC Press |
Total Pages | : 377 |
Release | : 2008-10-13 |
Genre | : Art |
ISBN | : 9781482267334 |
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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
I Feel Like Going On
Author | : Ray Lewis,Daniel Paisner |
Publsiher | : Simon and Schuster |
Total Pages | : 288 |
Release | : 2016-10-18 |
Genre | : Biography & Autobiography |
ISBN | : 9781501112379 |
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The legendary Baltimore Ravens linebacker assesses the state of football while recounting his troubled youth, his rise to athletic fame, and the allegations that threatened his NFL career.
A Performative Feel for the Game
Author | : Trygve B. Broch |
Publsiher | : Palgrave Macmillan |
Total Pages | : 209 |
Release | : 2021-01-05 |
Genre | : Social Science |
ISBN | : 3030351319 |
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Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.
The Art of Game Design
Author | : Jesse Schell |
Publsiher | : CRC Press |
Total Pages | : 935 |
Release | : 2019-07-31 |
Genre | : Computers |
ISBN | : 9781351803632 |
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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
The Infinite Game
Author | : Simon Sinek |
Publsiher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 9780735213524 |
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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Game Programming Patterns
Author | : Robert Nystrom |
Publsiher | : Genever Benning |
Total Pages | : 354 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 9780990582915 |
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
A Feel for the Game
Author | : Myra Sanderman |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2018 |
Genre | : JUVENILE FICTION |
ISBN | : 164262361X |
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Corey plays a special role on his baseball team—he’s their first deaf player! He and the coach communicate on the field by using sign language. Will Corey help the Northfield Huskies win the game and go on to the championship?