Game Hacking Fundamentals

Game Hacking Fundamentals
Author: David Partsch
Publsiher: Unknown
Total Pages: 135
Release: 2021
Genre: Electronic Book
ISBN: 3000684891

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Game Hacking Fundamenals

Game Hacking Fundamenals
Author: David Partsch
Publsiher: Unknown
Total Pages: 277
Release: 2021-05-11
Genre: Electronic Book
ISBN: 9798502190350

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In this book we will focus on everything needed for getting into game hacking.We will especially look into the game "Cube2: Sauerbraten" as an example,which is a 32bit FPS game for Windows.That means some things covered in this book are specific to the windows operating system and/or FPS games.However, we will also cover concepts that you can apply in different fields as well.I also tried to cover all common concepts in game hackingbut there are some missing usually not used in hacking fps games.An example would be network traffic interception/manipulation,which is often used in MMO hacking/boting.This book is meant for beginners in the game hacking field that have some programming experience already.Which means that this book goes more in depth on the beginner and intermediate topicsbut will only scratch on advanced topics.This aims at making it possible for you to get a solid foundationand also get your first foot into more advanced topicsso further research on the topic becomes easier to understandand enables you to pick up new knowledge faster.This book covers a lot of code examples in C++,so you should be a at least a little bit familiar with programming.I try to cover everything as we use it and have a smallguide to C++ in the book as well, but it helps to have prior knowledge.

Game Hacking

Game Hacking
Author: Nick Cano
Publsiher: No Starch Press
Total Pages: 304
Release: 2016-07-01
Genre: Computers
ISBN: 9781593277819

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You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Hacking

Hacking
Author: Alexander Bell
Publsiher: Independently Published
Total Pages: 108
Release: 2020-01-30
Genre: Electronic Book
ISBN: 1670903036

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The best guide to ethical hacking fundamentals; this book will give you a solid foundation if you're new to hacking. For a beginner, hacking can seem like something scary or hard to do. Sometimes we watch movies and read the news on how systems such as Snapchat, eBay, Google, etc., have been compromised and we imagine that hacking is difficult. We think of it as something meant for people who spend 24 hours a day in some basement somewhere. This is not the case - this field is open for anyone.There is a wide array of information security threats out there, such as sniffing and eavesdropping, spoofing, session hijacking and man-in-the-middle attacks, DNS and ARP poisoning, password-based attacks, IDS attacks, SQL injection, security misconfiguration, denial-of-service attacks, and more. As such, it's so important - now more than ever before - to build a strong foundation. When you understand the fundamentals of hacking, you'll easily be able to identify vulnerabilities and ensure system security. In order to protect systems from attacks, you need to think like a hacker. This book has been written in a way that makes it easy for you to understand this very important subject in today's world. If you're a beginner, then this is the book for you. The world is increasingly heading in a digital direction and automation is now becoming the norm; this means that information security will be a lucrative field for many years to come. In addition, this book is not only for people who want to start a career in information security or to become an ethical hacker, but also for those interested in improving their own personal security. With what you learn in this book, you'll know how to better protect yourself and your information on the Internet (now an integral part of both business and personal life). Below is a preview of what you'll learn: The purpose of hacking and different aspects of hacking The process of ethical hacking The dangers that systems face How to stage an attack Hacking methodology Social engineering and how to perform social engineering attacks Physical security Practical techniques to crack passwords And much more! Learn the fundamentals of ethical hacking today by clicking the BUY NOW button at the top of the page!

Fundamentals of Software Startups

Fundamentals of Software Startups
Author: Anh Nguyen-Duc,Jürgen Münch,Rafael Prikladnicki,Xiaofeng Wang,Pekka Abrahamsson
Publsiher: Springer Nature
Total Pages: 345
Release: 2020-02-28
Genre: Business & Economics
ISBN: 9783030359836

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This book discusses important topics for engineering and managing software startups, such as how technical and business aspects are related, which complications may arise and how they can be dealt with. It also addresses the use of scientific, engineering, and managerial approaches to successfully develop software products in startup companies. The book covers a wide range of software startup phenomena, and includes the knowledge, skills, and capabilities required for startup product development; team capacity and team roles; technical debt; minimal viable products; startup metrics; common pitfalls and patterns observed; as well as lessons learned from startups in Finland, Norway, Brazil, Russia and USA. All results are based on empirical findings, and the claims are backed by evidence and concrete observations, measurements and experiments from qualitative and quantitative research, as is common in empirical software engineering. The book helps entrepreneurs and practitioners to become aware of various phenomena, challenges, and practices that occur in real-world startups, and provides insights based on sound research methodologies presented in a simple and easy-to-read manner. It also allows students in business and engineering programs to learn about the important engineering concepts and technical building blocks of a software startup. It is also suitable for researchers at different levels in areas such as software and systems engineering, or information systems who are studying advanced topics related to software business.

Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 577
Release: 2013-12-19
Genre: Computers
ISBN: 9780133435719

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Fundamentals of Shooter Game Design

Fundamentals of Shooter Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 442
Release: 2014-12-17
Genre: Computers
ISBN: 9780133811056

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Network Game Development

Fundamentals of Network Game Development
Author: Guy W. Lecky-Thompson
Publsiher: Unknown
Total Pages: 0
Release: 2009
Genre: Computers
ISBN: 1584505575

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Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections--design, design and development, and development--the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games.