Game Physics Cookbook

Game Physics Cookbook
Author: Gabor Szauer
Publsiher: Packt Publishing Ltd
Total Pages: 481
Release: 2017-03-24
Genre: Computers
ISBN: 9781787120815

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Game Physics Cookbook

Game Physics Cookbook
Author: Gabor Szauer
Publsiher: Unknown
Total Pages: 475
Release: 2017-04-28
Genre: Electronic Book
ISBN: 1787123669

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Over 100 powerful recipes to help you implement efficient game physics and collision detection in your gamesAbout This Book* Get a comprehensive coverage of techniques to create high performance collision detection in games* Learn the core mathematics concepts and physics involved in depicting collision detection for your games* Get a hands-on experience of building a rigid body physics engineWho This Book Is ForThis game is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D.What you will learn* Implement fundamental maths so you can develop gamed* Use matrices to encode linear transformations* Know how to check geometric primitives for collisions* Build a Physics engine that can create realistic rigid body behavior* Understand advanced techniques, including the Separating Axis Theorem* Create physically accurate collision reactions* Explore spatial partitioning as an acceleration structure for collisions* Resolve rigid body collisions between primitive shapesIn DetailPhysics is really important for game programmers who want to add physical realism to their games. Collision detection is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus.You'll begin by building a strong foundation in mathematics, which will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform collision tests for these primitives. We then pivot to one of the harder areas of game development-collision detection and resolution.Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read math formulas on geometry and linear Algebra.

Game Physics Engine Development

Game Physics Engine Development
Author: Ian Millington
Publsiher: CRC Press
Total Pages: 542
Release: 2010-07-23
Genre: Art
ISBN: 9780123819772

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

C Game Programming Cookbook for Unity 3D

C  Game Programming Cookbook for Unity 3D
Author: Jeff W. Murray
Publsiher: CRC Press
Total Pages: 452
Release: 2014-06-24
Genre: Computers
ISBN: 9781466581425

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An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Unity Game Development Cookbook

Unity Game Development Cookbook
Author: Paris Buttfield-Addison,Jon Manning,Tim Nugent
Publsiher: O'Reilly Media
Total Pages: 408
Release: 2019-03-13
Genre: Computers
ISBN: 9781491999127

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Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.

Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D
Author: Ian Parberry
Publsiher: CRC Press
Total Pages: 272
Release: 2013-02-06
Genre: Computers
ISBN: 9781466565777

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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Libgdx Cross platform Game Development Cookbook

Libgdx Cross platform Game Development Cookbook
Author: David Saltares Márquez,Alberto Cejas Sánchez
Publsiher: Packt Publishing Ltd
Total Pages: 816
Release: 2014-10-29
Genre: Computers
ISBN: 9781783287307

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If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Android NDK Game Development Cookbook

Android NDK Game Development Cookbook
Author: Sergey Kosarevsky,Viktor Latypov
Publsiher: Packt Publishing Ltd
Total Pages: 520
Release: 2013-11-25
Genre: Computers
ISBN: 9781782167792

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A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.