GameMaker Language An In Depth Guide Soft Cover

GameMaker Language  An In Depth Guide  Soft Cover
Author: Benjamin Anderson
Publsiher: Lulu.com
Total Pages: 210
Release: 2015-07-28
Genre: Computer games
ISBN: 9781329419568

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Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

Game Development with GameMaker Studio 2

Game Development with GameMaker Studio 2
Author: Sebastiano M. Cossu
Publsiher: Apress
Total Pages: 543
Release: 2019-09-02
Genre: Computers
ISBN: 9781484250105

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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

GameMaker Programming By Example

GameMaker Programming By Example
Author: Brian Christian,Steven Isaacs
Publsiher: Packt Publishing Ltd
Total Pages: 212
Release: 2015-12-28
Genre: Computers
ISBN: 9781785888472

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

GameMaker Studio Book a Beginner s Guide to GameMaker Studio

GameMaker Studio Book   a Beginner s Guide to GameMaker Studio
Author: Ben Tyers
Publsiher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2014-03-19
Genre: Computer games
ISBN: 1497393833

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This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

Practical GameMaker Projects

Practical GameMaker Projects
Author: Ben Tyers
Publsiher: Apress
Total Pages: 258
Release: 2018-07-09
Genre: Computers
ISBN: 9781484237458

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Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

HTML5 Game Development with GameMaker

HTML5 Game Development with GameMaker
Author: Jason Lee Elliott
Publsiher: Packt Publishing Ltd
Total Pages: 364
Release: 2013-04-22
Genre: Computers
ISBN: 9781849694117

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The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

The Game Maker s Companion

The Game Maker s Companion
Author: Jacob Habgood,Nana Nielsen,Kevin Crossley,Martin Rijks
Publsiher: Apress
Total Pages: 437
Release: 2010-12-31
Genre: Computers
ISBN: 9781430228271

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

GameMaker Studio 100 Programming Challenges

GameMaker  Studio 100 Programming Challenges
Author: Ben Tyers
Publsiher: Apress
Total Pages: 233
Release: 2017-02-09
Genre: Computers
ISBN: 9781484226445

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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.