Gamer Nation

Gamer Nation
Author: John Wills
Publsiher: Johns Hopkins University Press
Total Pages: 297
Release: 2019-05-21
Genre: History
ISBN: 9781421428703

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Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America itself.

Gamer Nation

Gamer Nation
Author: John Wills
Publsiher: JHU Press
Total Pages: 297
Release: 2019-05-21
Genre: History
ISBN: 9781421428697

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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

Gamer Nation

Gamer Nation
Author: Eric Geissinger
Publsiher: Prometheus Books
Total Pages: 329
Release: 2018-07-31
Genre: Games & Activities
ISBN: 9781633883802

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A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psychologists, philosophers, and more. Weighing the positive and negative aspects of games, the author considers their effect not only upon the players but upon culture and society. What trade-offs are being made when people play games for twenty-plus hours a week? The author puts particular emphasis on Candy Crush, whose enormous popularity has left all other games far behind. Since 2013 it has been installed over a billion times and its simplicity has disrupted previous game-design assumptions, proving new games don't have to be sophisticated and graphically immersive. He also offers insights from interviews with experts on the mechanics of manipulation. Sophisticated psychological tools are used to design games that are compelling, irresistible, and possibly addicting. In a few case, obsessive game-playing has been the cause of death. Whether you enjoy games as a harmless pastime or are suspicious of their effects on the quality of your family's life, you'll want to read this wide-ranching exploration of the growing game phenomenon.

The Nation

The Nation
Author: Anonim
Publsiher: Unknown
Total Pages: 544
Release: 1897
Genre: Current events
ISBN: UVA:X001497705

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Playstation Nation

Playstation Nation
Author: Olivia and Kurt Bruner
Publsiher: Center Street
Total Pages: 122
Release: 2009-05-30
Genre: Family & Relationships
ISBN: 9781599952789

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When Olivia Bruner saw video games overtaking her young sons' lives, she decided to learn the facts behind addiction. What she found was shocking: that most games are designed to be highly addictive-triggering physiological reactions in the brain similar to those associated with substance abuse-and that one out of five kids becomes addicted to computer and video games. And while many parents screen the content of games to protect their children from violent and sexual themes, few understand the forces causing their children to become hooked on the "digital drug." This book arms parents with the facts they need and concrete steps to protect our children from this very real epidemic. A must-read for all parents.

Report on the Progress and Condition of the United States National Museum

Report on the Progress and Condition of the United States National Museum
Author: United States National Museum
Publsiher: Unknown
Total Pages: 1802
Release: 1898
Genre: Science
ISBN: UCAL:$B523400

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Indian Gaming Tribal Sovereignty

Indian Gaming   Tribal Sovereignty
Author: Steven Andrew Light,Kathryn R. L. Rand
Publsiher: Unknown
Total Pages: 396
Release: 2005
Genre: Casinos
ISBN: UOM:39015062546695

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Examines Indian gaming in detail: what it is, how it became on of the most politically charged phenomena for tribes and states today, and the legal and political compromises that shape its present and will determine its future.

Stoddart s Encyclopaedia Americana

Stoddart s Encyclopaedia Americana
Author: Anonim
Publsiher: Unknown
Total Pages: 810
Release: 1889
Genre: Encyclopedias and dictionaries
ISBN: PRNC:32101079831069

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