101 Games for Trainers

101 Games for Trainers
Author: Robert W. Pike,Bob Pike,Christopher Busse
Publsiher: Human Resource Development
Total Pages: 120
Release: 1995
Genre: Business & Economics
ISBN: 9780943210384

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Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!

Games Trainers Play

Games Trainers Play
Author: John W. Newstrom,Edward E. Scannell
Publsiher: McGraw Hill Professional
Total Pages: 326
Release: 1980
Genre: Business & Economics
ISBN: 0070464081

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100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.

101 More Games for Trainers

101 More Games for Trainers
Author: Robert W. Pike,Bob Pike,Christopher Busse
Publsiher: Human Resource Development
Total Pages: 118
Release: 1995
Genre: Business & Economics
ISBN: 9780943210445

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101 more and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more.

Team Development Games for Trainers

Team Development Games for Trainers
Author: Roderick R. Stuart
Publsiher: Taylor & Francis
Total Pages: 282
Release: 2017-07-05
Genre: Business & Economics
ISBN: 9781351895910

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If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.

Still More Games Trainers Play

Still More Games Trainers Play
Author: Edward E. Scannell,John W. Newstrom
Publsiher: McGraw Hill Professional
Total Pages: 340
Release: 1991-05-22
Genre: Business & Economics
ISBN: 0070464278

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Get any training session off the ground fast­­or jumpstart one whenever it lags­­with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job

101 More Games for Trainers

101 More Games for Trainers
Author: Robert W. Pike,Christopher Busse
Publsiher: Lakewood Publications
Total Pages: 118
Release: 2004
Genre: Employees
ISBN: 1423716922

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Now Bob Pike brings you 101 More Games for Trainers. 101 More and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more. This is your sourcebook for engaging participants while they are in your classroom. You'll find dozens of games, exercises, and activities specifically designed to bring a weary group back to life; lead an audience through a spirited, comprehensive review session; break the ice and grab participants' attention; and more. Each game includes training purpose, time required, group size, materials needed, topic and a description of the "exercise in action."

Sales Games and Activities for Trainers

Sales  Games and Activities for Trainers
Author: John A. Woods,Gary B. Connor
Publsiher: McGraw-Hill Education
Total Pages: 0
Release: 1997-05-22
Genre: Business & Economics
ISBN: 0070718474

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Games and other classroom activities can make training more fun, memorable, and effective. Sales Games and Activities for Trainers is the most useful—and complete—collection of games, role-plays, activities, and other skill-building exercises ever collected for increasing the effectiveness of sales training. There are games and activities covering all aspects of selling, from making presentations to handling objections.

Team Development Games for Trainers

Team Development Games for Trainers
Author: Roderick R. Stuart
Publsiher: Routledge
Total Pages: 192
Release: 2017-07-05
Genre: Business & Economics
ISBN: 9781351895903

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If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.