Internet Gaming Disorder

Internet Gaming Disorder
Author: Daniel King,Paul Delfabbro
Publsiher: Academic Press
Total Pages: 294
Release: 2018-07-18
Genre: Psychology
ISBN: 9780128129258

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Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Indian Gaming Tribal Sovereignty

Indian Gaming   Tribal Sovereignty
Author: Steven Andrew Light,Kathryn R. L. Rand
Publsiher: Unknown
Total Pages: 396
Release: 2005
Genre: Business & Economics
ISBN: UOM:39015062546695

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Examines Indian gaming in detail: what it is, how it became on of the most politically charged phenomena for tribes and states today, and the legal and political compromises that shape its present and will determine its future.

Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry Strategic Information Regulations Opportunities

Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry  Strategic Information  Regulations  Opportunities
Author: IBP. Inc.
Publsiher: Lulu.com
Total Pages: 291
Release: 2011-11-17
Genre: Business & Economics
ISBN: 9781577519751

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Macao Business and Investment Opportunities Yearbook Volume 2 Leading Export-Import, Business, Investment Opportunities and Projects

Gaming Cultures and Place in Asia Pacific

Gaming Cultures and Place in Asia Pacific
Author: Larissa Hjorth,Dean Chan
Publsiher: Routledge
Total Pages: 314
Release: 2009-06-24
Genre: Computers
ISBN: 9781135843175

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This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

The Gaming Table

The Gaming Table
Author: Andrew Steinmetz
Publsiher: Unknown
Total Pages: 502
Release: 1870
Genre: Gambling
ISBN: NYPL:33433068180342

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Computer Games and Technical Communication

Computer Games and Technical Communication
Author: Jennifer deWinter,Ryan M. Moeller
Publsiher: Routledge
Total Pages: 334
Release: 2016-05-23
Genre: Language Arts & Disciplines
ISBN: 9781317162612

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Principles and Practices of Gaming Simulation

Principles and Practices of Gaming Simulation
Author: Cathy S. Greenblat,Richard D. Duke
Publsiher: SAGE Publications, Incorporated
Total Pages: 294
Release: 1981
Genre: Games & Activities
ISBN: UOM:39015020383124

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The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Playing Games in Nineteenth Century Britain and America

Playing Games in Nineteenth Century Britain and America
Author: Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives
Publsiher: State University of New York Press
Total Pages: 322
Release: 2021-11-01
Genre: History
ISBN: 9781438485560

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A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.