Principles And Practices Of Gaming Simulation
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Principles and Practices of Gaming Simulation
Author | : Cathy S. Greenblat,Richard D. Duke |
Publsiher | : SAGE Publications, Incorporated |
Total Pages | : 296 |
Release | : 1981 |
Genre | : Games & Activities |
ISBN | : STANFORD:36105038256017 |
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The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.
Principles and Practices of Gaming Simulation
Author | : Cathy S. Greenblat |
Publsiher | : Unknown |
Total Pages | : 283 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 0598100342 |
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The Magic Circle Principles of Gaming Simulation
Author | : Jan H.G. Klabbers |
Publsiher | : BRILL |
Total Pages | : 398 |
Release | : 2009-01-01 |
Genre | : Education |
ISBN | : 9789087903107 |
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The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Gaming and Simulations Concepts Methodologies Tools and Applications
Author | : Management Association, Information Resources |
Publsiher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 9781609601966 |
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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Gaming simulation rationale Design and Applications
Author | : Cathy S. Greenblat,Richard D. Duke |
Publsiher | : John Wiley & Sons |
Total Pages | : 456 |
Release | : 1975 |
Genre | : Social Science |
ISBN | : STANFORD:36105036057052 |
Download Gaming simulation rationale Design and Applications Book in PDF, Epub and Kindle
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
The Magic Circle
Author | : Jan H. G. Klabbers |
Publsiher | : Unknown |
Total Pages | : 332 |
Release | : 2006 |
Genre | : Game theory |
ISBN | : 9087900910 |
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Principles and Practices of Gaming Simulation
Author | : Cathy S. Greenblat,Richard D. Duke |
Publsiher | : SAGE Publications, Incorporated |
Total Pages | : 294 |
Release | : 1981 |
Genre | : Games & Activities |
ISBN | : UOM:39015020383124 |
Download Principles and Practices of Gaming Simulation Book in PDF, Epub and Kindle
The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.
Simulation Games and Learning in Production Management
Author | : Jens O. Riis |
Publsiher | : Springer |
Total Pages | : 216 |
Release | : 2016-01-09 |
Genre | : Business & Economics |
ISBN | : 9781504128704 |
Download Simulation Games and Learning in Production Management Book in PDF, Epub and Kindle
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.