Principles and Practices of Gaming Simulation

Principles and Practices of Gaming Simulation
Author: Cathy S. Greenblat,Richard D. Duke
Publsiher: SAGE Publications, Incorporated
Total Pages: 296
Release: 1981
Genre: Games & Activities
ISBN: STANFORD:36105038256017

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The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Principles and Practices of Gaming Simulation

Principles and Practices of Gaming Simulation
Author: Cathy S. Greenblat
Publsiher: Unknown
Total Pages: 283
Release: 2024
Genre: Electronic Book
ISBN: 0598100342

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The Magic Circle Principles of Gaming Simulation

The Magic Circle  Principles of Gaming   Simulation
Author: Jan H.G. Klabbers
Publsiher: BRILL
Total Pages: 398
Release: 2009-01-01
Genre: Education
ISBN: 9789087903107

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The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

Gaming and Simulations Concepts Methodologies Tools and Applications

Gaming and Simulations  Concepts  Methodologies  Tools and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 9781609601966

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Gaming simulation rationale Design and Applications

Gaming simulation  rationale  Design  and Applications
Author: Cathy S. Greenblat,Richard D. Duke
Publsiher: John Wiley & Sons
Total Pages: 456
Release: 1975
Genre: Social Science
ISBN: STANFORD:36105036057052

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Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

The Magic Circle

The Magic Circle
Author: Jan H. G. Klabbers
Publsiher: Unknown
Total Pages: 332
Release: 2006
Genre: Game theory
ISBN: 9087900910

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Principles and Practices of Gaming Simulation

Principles and Practices of Gaming Simulation
Author: Cathy S. Greenblat,Richard D. Duke
Publsiher: SAGE Publications, Incorporated
Total Pages: 294
Release: 1981
Genre: Games & Activities
ISBN: UOM:39015020383124

Download Principles and Practices of Gaming Simulation Book in PDF, Epub and Kindle

The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management
Author: Jens O. Riis
Publsiher: Springer
Total Pages: 216
Release: 2016-01-09
Genre: Business & Economics
ISBN: 9781504128704

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Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.