Gaming The World
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Gaming the World
Author | : Andrei S. Markovits,Lars Rensmann |
Publsiher | : Princeton University Press |
Total Pages | : 361 |
Release | : 2013-12 |
Genre | : History |
ISBN | : 9780691162034 |
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The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.
Games of the World
Author | : Frederic V. Grunfeld |
Publsiher | : Unknown |
Total Pages | : 292 |
Release | : 1977 |
Genre | : Games & Activities |
ISBN | : PSU:000024899079 |
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The World of Esports
Author | : Lisa Owings |
Publsiher | : Millbrook Press |
Total Pages | : 24 |
Release | : 2020-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781728410487 |
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With huge prize pools, skilled players, and huge tournaments, it's no wonder esports are making a splash around the globe. Readers of this high/low book will learn all about the biggest games, the best players, and the devoted fans defining esports.
Playing at the World
Author | : Jon Peterson |
Publsiher | : Unknown |
Total Pages | : 698 |
Release | : 2012 |
Genre | : Computer games |
ISBN | : 0615642047 |
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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Video Games Around the World
Author | : Mark J. P. Wolf |
Publsiher | : MIT Press |
Total Pages | : 715 |
Release | : 2015-05-01 |
Genre | : Games & Activities |
ISBN | : 9780262527163 |
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
The World of Minecraft
Author | : Heather E. Schwartz |
Publsiher | : Lerner Publications |
Total Pages | : 36 |
Release | : 2018 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781541511989 |
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Do you know where the inventor of Minecraft got the idea for the game? Explore the history and culture surrounding the Minecraft games, books, and toys. Have fun as you learn strategies for playing the game along with fascinating facts!
Power Play
Author | : Asi Burak,Laura Parker |
Publsiher | : Macmillan |
Total Pages | : 273 |
Release | : 2017-01-31 |
Genre | : Computers |
ISBN | : 9781250089335 |
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Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation.
Jobs Around the World
Author | : Mary Pat Ehmann |
Publsiher | : Gareth Stevens Publishing LLLP |
Total Pages | : 24 |
Release | : 2018-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781538218723 |
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It may seem obvious to adults, but many young readers don't yet know that all cultures have the same kinds of activities. We all cook, we all entertain ourselves, we all wear things, we all transport ourselves, we all sleep, and much more. This important book allows readers to journey around the world and cultivate an early interest in the global community they belong to by understanding how people from elsewhere contribute their time, skills, and effort to their work. Full-color photography enhances comprehension on every spread.