Godot From Zero to Proficiency Beginner

Godot From Zero to Proficiency  Beginner
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 199
Release: 2021-04-20
Genre: Computers
ISBN: 9182736450XXX

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Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Code in GDScript. - Understand and apply GDScript concepts. - Create a 3D adventure game with the main character, a timer, and a mini-map. - Display and update a user interface with text and images. - Create and use variables and methods for your game. - Load new scenes from the code, based on events in your games. Who this book is for This book is for: - Hobbyists who need a book that gets them started with GDScript and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot’s core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book - Chapter 1 introduces some core programming and GDScript principles. - Chapter 2 helps you to code your first script in GDScript. - Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels. - Chapter 4 shows you how to create and update the user interface of your game with text and images. - Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. If you want to get started with Godot today, then buy this book now

Godot from Zero to Proficiency Beginner

Godot from Zero to Proficiency  Beginner
Author: Patrick Felicia
Publsiher: Unknown
Total Pages: 242
Release: 2021-04-22
Genre: Electronic Book
ISBN: 9798740433844

Download Godot from Zero to Proficiency Beginner Book in PDF, Epub and Kindle

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Code in GDScript. Understand and apply GDScript concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use variables and methods for your game. Load new scenes from the code, based on events in your games. Who this book is for This book is for: Hobbyists who need a book that gets them started with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 introduces some core programming and GDScript principles. Chapter 2 helps you to code your first script in GDScript. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels. Chapter 4 shows you how to create and update the user interface of your game with text and images. Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers Learn without the headaches This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now

Godot From Zero to Proficiency Foundations

Godot From Zero to Proficiency  Foundations
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 174
Release: 2021-03-11
Genre: Computers
ISBN: 9182736450XXX

Download Godot From Zero to Proficiency Foundations Book in PDF, Epub and Kindle

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

Godot From Zero to Proficiency Proficient

Godot From Zero to Proficiency  Proficient
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 237
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village. - Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can add intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more… If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!

Godot From Zero to Proficiency Intermediate

Godot From Zero to Proficiency  Intermediate
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 180
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

Download Godot From Zero to Proficiency Intermediate Book in PDF, Epub and Kindle

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now

Unreal Engine From Zero to Proficiency Beginner

Unreal Engine From Zero to Proficiency  Beginner
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 229
Release: 2023-09-13
Genre: Computers
ISBN: 9182736450XXX

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Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints. – Purchase of the print or Kindle book includes a free eBook in the PDF format. – 1st Edition compatible with Unreal 5+. – Updaded in September 2023: All chapters and assets are fully compatible with Unreal 5+. Master Unreal Blueprints and Visual Scripting Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unreal Engine game development. No prior experience needed! Dive into the exciting world of Unreal Engine and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unreal Engine developer. Don’t miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unreal Engine developer! What you will learn After completing this book, you will be able to: - Code with Unreal BluePrints and Visual Scripting - Understand and apply Visual Programming concepts. - Create a 3D adventure game. - Display and update a user interface (text and images). - Use variables and methods for your game. - Add intelligent NPCs that chase the player. - Load new levels from the code, based on events in your games. Master Unreal Engine and Programming for All - Beginners in Game Development: You will get started in game development and build a strong foundation in Unreal Engine with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games. - Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 3D environments, and program engaging and immersive gameplay mechanics and experiences - Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unreal Engine features, optimization techniques, and industry best practices. - Students and Educators: You will find a comprehensive resource for learning and teaching Unreal Engine. - Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance. Topics Included in this book - Introduction to Blueprings and Programming concepts. - Coding your first script in with Blueprints and Visual Scripting. - Improving your scripting skills. - Creating a scoring system and an inventory system. - Detecting collisions and loading new levels. - Creating and updating a user interface with text, images and a mini-map. - Adding sound effects and background music. - Adding Non-Player Characters (NPCs) that chase the player. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unreal Engine developer faster than ever. So, unlock your game development potential! Buy this book now and start creating your dream games today

Python Games from Zero to Proficiency Beginner

Python Games from Zero to Proficiency  Beginner
Author: Patrick Felicia
Publsiher: Patrick Felicia
Total Pages: 182
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

Download Python Games from Zero to Proficiency Beginner Book in PDF, Epub and Kindle

Get started with Python programming and Python games development fast without the headaches Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time. What you will learn After completing this book, you will be able to: Be comfortable with coding in Python. Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). Read and extract data from files. Create popular 2D games such as hangman, tic-tac-toe or a coin collection game. Learn how to use the Pygame library. Who this book is for This book is for: Hobbyists who need a book that gets them started with Python and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now

Godot Engine Game Development Projects

Godot Engine Game Development Projects
Author: Chris Bradfield
Publsiher: Packt Publishing Ltd
Total Pages: 292
Release: 2018-06-29
Genre: Computers
ISBN: 9781788836425

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A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.