GoldenEye 007

GoldenEye 007
Author: Alyse Knorr
Publsiher: Boss Fight Books
Total Pages: 163
Release: 2022-12-01
Genre: Games & Activities
ISBN: 9781940535814

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Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.

Goldeneye

Goldeneye
Author: John Gardner
Publsiher: Orion
Total Pages: 186
Release: 2012-11-08
Genre: Fiction
ISBN: 9781409127321

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Official, original James Bond from a writer described by Len Deighton as a 'master storyteller'. She is beautiful. She is Russian. And she is very, very dangerous. Once Xenia worked for the KGB. But her new master is Janus, a powerful and ambitious Russian leader who no longer cares about ideology. Janus's ambitions are money and power: his normal business methods include theft and murder. And he has just acquired Goldeneye, a piece of high-tech space technology with the power to destroy or corrupt the West's financial markets. But Janus has underestimated his most determined enemy: James Bond.

Totally Unauthorized GoldenEye 007 Strategy Guide

Totally Unauthorized GoldenEye 007 Strategy Guide
Author: Brady Games
Publsiher: Bradygames
Total Pages: 120
Release: 1997-09
Genre: Games & Activities
ISBN: 1566867355

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Players control James Bond in his mission to stop the GoldenEye satellite and the evil agent controlling it. Maps, walkthroughs and secrets needed to defeat enemies can be found in this guide. The guide also includes coverage of 18 different special weapons and gadgets.

James Bond in World and Popular Culture

James Bond in World and Popular Culture
Author: Jack Becker,Robert G. Weiner,B. Lynn Whitfield
Publsiher: Cambridge Scholars Publishing
Total Pages: 543
Release: 2012-12-04
Genre: Performing Arts
ISBN: 9781443843843

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James Bond in World and Popular Culture: The Films are Not Enough provides the most comprehensive study of the James Bond phenomena ever published. The 40 original essays provide new insights, scholarship, and understanding to the world of James Bond. Topics include the Bond girl, Bond related video games, Ian Fleming’s relationship with the notorious Aleister Crowley and CIA director Alan Dulles. Other articles include Fleming as a character in modern fiction, Bond Jr. comics, the post Fleming novels of John Gardner and Raymond Benson, Bond as an American Superhero, and studies on the music, dance, fashion, and architecture in Bond films. Woody Allen and Peter Sellers as James Bond are also considered, as are Japanese imitation films from the 1960s, the Britishness of Bond, comparisons of Bond to Christian ideals, movie posters and much more. Scholars from a wide variety of disciplines have contributed a unique collection of perspectives on the world of James Bond and its history. Despite the diversity of viewpoints, the unifying factor is the James Bond mythos. James Bond in World and Popular Culture: The Films are Not Enough is a much needed contribution to Bond studies and shows how this cultural icon has changed the world.

James Bond Uncovered

James Bond Uncovered
Author: Jeremy Strong
Publsiher: Springer
Total Pages: 306
Release: 2018-05-29
Genre: Performing Arts
ISBN: 9783319761237

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This volume brings fresh perspectives to the study of James Bond. With a strong emphasis on the process of Bond’s incarnation on screen and his transit across media forms, chapters examine Bond in terms of adaptation, television, computer games, and the original novels. Film nonetheless provides the central focus, with analysis of both the corpus as a whole—from Dr. No to Spectre—and of particular films, from popular and much-discussed movies such as Goldfinger and Skyfall to comparatively under-examined texts such as the 1967 Casino Royale and A View to a Kill. Contributors’ expertise and interests encompass such diverse aspects of and approaches to the Bond stories as Sound Design, Empire, Food and Taste, Geo-politics, Feminist re-reading, Tarot, Landscape and Sets.

James Bond and Popular Culture

James Bond and Popular Culture
Author: Michele Brittany
Publsiher: McFarland
Total Pages: 289
Release: 2014-11-19
Genre: Literary Criticism
ISBN: 9781476618210

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The most recognizable fictional spy and one of the longest running film franchises, James Bond has inspired a host of other pop culture contributions, including Doctor Who (the Jon Pertwee era), the animated television comedy series Archer, Matt Kindt's comic book series Mind MGMT, Japan's Nakano Spy School Films, the 1960s Italian Eurospy genre, and the recent 007 Legends video game. This collection of new essays analyzes Bond's phenomenal literary and filmic influence over the past 50-plus years. The 14 essays are categorized into five parts: film, television, literature, lifestyle (emphasis on fashion and home decor), and the Bond persona reinterpreted.

3000 Facts about Video Games

3000 Facts about Video Games
Author: James Egan
Publsiher: Lulu.com
Total Pages: 350
Release: 2016
Genre: Electronic Book
ISBN: 9781326818869

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100 Greatest Video Game Franchises

100 Greatest Video Game Franchises
Author: Robert Mejia,Jaime Banks,Aubrie Adams
Publsiher: Rowman & Littlefield
Total Pages: 266
Release: 2017-08-17
Genre: Games & Activities
ISBN: 9781442278158

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Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.