GPU Pro 360 Guide to Geometry Manipulation

GPU Pro 360 Guide to Geometry Manipulation
Author: Wolfgang Engel
Publsiher: CRC Press
Total Pages: 325
Release: 2018-04-17
Genre: Computers
ISBN: 9781351339520

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Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to Rendering
Author: Wolfgang F. Engel
Publsiher: Unknown
Total Pages: 565
Release: 2018
Genre: Computer graphics
ISBN: 1351261495

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"Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise"--

GPU Pro 360 Guide to 3D Engine Design

GPU Pro 360 Guide to 3D Engine Design
Author: Wolfgang Engel
Publsiher: CRC Press
Total Pages: 485
Release: 2018-12-07
Genre: Computers
ISBN: 9781351172462

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on newand interesting ways to solve existing rendering problems.

GPU Pro 360 Guide to Lighting

GPU Pro 360 Guide to Lighting
Author: Wolfgang Engel
Publsiher: CRC Press
Total Pages: 490
Release: 2018-12-07
Genre: Computers
ISBN: 9781351201223

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Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Gpu Pro 360 Guide to Mobile Devices

Gpu Pro 360 Guide to Mobile Devices
Author: Wolfgang F. Engel
Publsiher: A K PETERS
Total Pages: 256
Release: 2018
Genre: Computer graphics
ISBN: 0815352832

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work.

Gpu Pro 360 Guide to Shadows

Gpu Pro 360 Guide to Shadows
Author: Wolfgang F. Engel
Publsiher: A K PETERS
Total Pages: 244
Release: 2018
Genre: Computer graphics
ISBN: 0815382480

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmers contained in this volume focus on the rendering techniques of global illumination--

GPU Pro 360 Guide to Shadows

GPU Pro 360 Guide to Shadows
Author: Wolfgang F. Engel
Publsiher: Unknown
Total Pages: 135
Release: 2018
Genre: Computer graphics
ISBN: 1351208357

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmers contained in this volume focus on the rendering techniques of global illumination--

GPU Pro 360 Guide to Image Space

GPU Pro 360 Guide to Image Space
Author: Wolfgang F. Engel
Publsiher: A K PETERS
Total Pages: 217
Release: 2018
Genre: Computer graphics
ISBN: 1138484350

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space--