Graphic Design in the Post Digital Age A Survey of Practices Fueled by Creative Coding

Graphic Design in the Post Digital Age  A Survey of Practices Fueled by Creative Coding
Author: Rob van Leijsen Demian Conrad
Publsiher: Set Margins' Publications
Total Pages: 0
Release: 2023-04
Genre: Design
ISBN: 9083270696

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Designers discuss the possibilities of creative coding today Through interviews with more than 20 designers, Graphic Design in the Post-Digital Age looks at the challenges and opportunities of the fast-changing world of creative coding within a growing community of designers opting to make their own design tools. The designers reflect upon the ways in which coding has transformed their design practice, and the directions it will take in the future. The book is designed entirely by code, featuring digital print on its cut edges and fluorescent colors. Designers interviewed include: Dimitri Jeanottat, Ted Davis, Urs Hofer, Jeroen Barendse, Casey Reas, Yehwan Song, Luuse/Marianne Plano + Léonard Mabille, Sarah Garcin, Tancrède Ottiger, Jürg Lehni, Loraine Furter, Raphael Bastide, Petr van Blokland, Dinamo/Fabian Harb + Fabiola Mejía, Johnson/Kingston/Ivan Weiss + Michael Kryenbühl, Eurostandard / Pierrick Brégeon + Ali-Eddine Abdelkhalek, Zach Lieberman, Samuel Weidmann, Erik van Blokland, Studio Dumbar / Sander Sturing and Stan Haanappel, Émilie Pillet and Dia Studio/Mitch Paone.

Data driven Graphic Design

Data driven Graphic Design
Author: Andrew Richardson
Publsiher: Bloomsbury Publishing
Total Pages: 224
Release: 2017-07-06
Genre: Design
ISBN: 9781474259774

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Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

Data driven Graphic Design

Data driven Graphic Design
Author: Andrew Richardson (Lecturer in Design)
Publsiher: Fairchild Books
Total Pages: 198
Release: 2016
Genre: Computer programming
ISBN: 1474222455

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Graphic Design School

Graphic Design School
Author: David Dabner,Sandra Stewart,Eric Zempol
Publsiher: Wiley
Total Pages: 0
Release: 2013-08-26
Genre: Design
ISBN: 1118134419

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Graphic Design School allows students to develop core competencies while understanding how these fundamentals translate into new and evolving media. With examples from magazines, websites, books, and mobile devices, the Fifth Edition provides an overview of the visual communications profession, with a new focus on the intersection of design specialties. A brand-new section on web and interactivity covers topics such as web tools, coding requirements, information architecture, web design and layout, mobile device composition, app design, CMS, designing for social media, and SEO.

Designing for the Digital Age

Designing for the Digital Age
Author: Kim Goodwin
Publsiher: John Wiley & Sons
Total Pages: 770
Release: 2011-03-25
Genre: Computers
ISBN: 9781118079881

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Super Minds Level 3 Teacher s Resource Book with Audio CD

Super Minds Level 3 Teacher s Resource Book with Audio CD
Author: Kathryn Escribano
Publsiher: Cambridge University Press
Total Pages: 81
Release: 2012-09-13
Genre: Education
ISBN: 9781107633964

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Super Minds is a seven-level course for young learners, designed to improve students' memory along with their language skills. The Workbook includes exercises to develop language creatively, cross-curricular thinking with fascinating 'English for school' sections and lively stories that explore social values. CEF: A1.

Code Like a Girl Rad Tech Projects and Practical Tips

Code Like a Girl  Rad Tech Projects and Practical Tips
Author: Miriam Peskowitz
Publsiher: Knopf Books for Young Readers
Total Pages: 210
Release: 2019-08-13
Genre: Juvenile Nonfiction
ISBN: 9781524713898

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Welcome to Code Like a Girl, where you'll get started on the adventure of coding with cool projects and step-by-step tips, from the co-author of the bestselling The Daring Book for Girls. Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want. Nearly everything you encounter on a screen is made from code. You see, with code you can have an idea and put it into action: it's your voice and your vision. From the outside, tech and code may seem puzzling and mysterious, but when you get through the door and past the first few beginner steps and your code starts to work, it feels like magic. In this book, you'll learn how to: - Code with Scratch--projects like making a dog walk through the park, sending your friend a card, and devising a full-scoring game! - Build your own computer--really! - Create your own digital fortune-teller, with the Python language. - Make your own smartphone gloves. - Make light-up bracelets. - Code a motion sensor that tells you when someone enters your room. - And lots more!

Analog Algorithm

Analog Algorithm
Author: Christoph Grünberger
Publsiher: Unknown
Total Pages: 304
Release: 2019-06
Genre: Algorithms
ISBN: 3037785934

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This book is a tool kit to create new forms. It deals with grid-based design and gives the reader techniques to develop new forms, fonts, logos, and patterns. The concept represents a design process in which individual decisions follow much larger and deeper principles than immediate and spontaneous-intuitive actions. Using a wide variety of examples, each chapter contains a detailed description of the procedure from form analysis to setting up design rules and their application. Both a workbook and a source of inspiration, this publication provides designers and architects with the tool they need to find analytical forms analog, algorithm-based, exploratory but never of arbitrary origin. The procedures described allow an almost infinite number of possibilities. The designer is thus transformed from inventor to interpreter or curator, who assesses individual forms for logos, fonts or patterns on the fly and ensures that the design process is always efficient and goal-oriented. AUTHOR: Christoph Grunberger is a German illustrator and designer. He is active in the fields of corporate, interactive and spatial design, with a strong focus on exploring the limits of interaction and desktop applications. Together with Stefan Gandl he is co-author of the book Neubau Modul and collaborated on the exhibition NeubauIsm at gallery MU (Eindhoven/NL) in 2008, which was opened by Wim Crouwel. For the video installation Wutburger, a co-operation with Andreas Lutz, he received the excellence Award in the Art section at the Japan Media Arts Festival in Toyko in 2015. His works as a freelance designer have been awarded nationally and internationally. 55 images