Guide To Computer Animation
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Guide to Computer Animation
Author | : Marcia Kuperberg |
Publsiher | : CRC Press |
Total Pages | : 264 |
Release | : 2012-11-12 |
Genre | : Art |
ISBN | : 9781136134869 |
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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
Guide to Computer Animation
Author | : Marcia Kuperberg |
Publsiher | : Taylor & Francis |
Total Pages | : 264 |
Release | : 2012-11-12 |
Genre | : Art |
ISBN | : 9781136134852 |
Download Guide to Computer Animation Book in PDF, Epub and Kindle
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
The Animator s Guide to 2d Computer Animation
Author | : Hedley Griffin |
Publsiher | : Unknown |
Total Pages | : 198 |
Release | : 2001 |
Genre | : Colour animation |
ISBN | : PSU:000047252905 |
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Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.
Desktop Computer Animation
Author | : Gregory MacNicol |
Publsiher | : Unknown |
Total Pages | : 212 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 0598040285 |
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Animation for Beginners
Author | : Morr Meroz |
Publsiher | : Unknown |
Total Pages | : 212 |
Release | : 2021-10-05 |
Genre | : Business & Economics |
ISBN | : 1737879301 |
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A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Desktop Computer Animation
Author | : Gregory MacNicol |
Publsiher | : Unknown |
Total Pages | : 224 |
Release | : 1992 |
Genre | : Computers |
ISBN | : UOM:39015029274688 |
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Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an affordable budget. After reading the book, the reader will be able to make informed decisions regarding equipment, how to set up a professional studio and how to make animated videos.
The Art of 3D
Author | : Isaac V. Kerlow |
Publsiher | : John Wiley & Sons |
Total Pages | : 470 |
Release | : 2004 |
Genre | : Architecture |
ISBN | : 0471430366 |
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Publisher Description
Computer Graphics and Animation
Author | : Garth Gardner |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2002 |
Genre | : Computer animation |
ISBN | : 096610756X |
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This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.