Guide to Efficient Software Design

Guide to Efficient Software Design
Author: David P. Voorhees
Publsiher: Springer Nature
Total Pages: 519
Release: 2020-01-01
Genre: Computers
ISBN: 9783030285012

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This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed.

Software for Use

Software for Use
Author: Larry L. Constantine,Lucy A.D. Lockwood
Publsiher: Pearson Education
Total Pages: 729
Release: 1999-04-07
Genre: Computers
ISBN: 9780768684988

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In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency. Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value. Highlights Presents a streamlined process for developing highly usable software Describes practical methods and models successfully implemented in industry Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

Building Better Applications

Building Better Applications
Author: Michael R. Dunlavey
Publsiher: Michael Dunlavey
Total Pages: 184
Release: 1994
Genre: Computer software
ISBN: 0442017405

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As computer software has grown more capable and sophisticated, the underlying operating code has expanded. Now an experienced software developer proposes a new set of theoretical ideas and practical techniques for writing simpler, more efficient programs. Dunlavey analyzes programmers and the work they produce, offering a strategy for making both perform better.

Guide to Software Development

Guide to Software Development
Author: Arthur M. Langer
Publsiher: Springer Science & Business Media
Total Pages: 351
Release: 2012-01-02
Genre: Computers
ISBN: 9781447123002

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This book addresses how best to make build vs. buy decisions, and what effect such decisions have on the software development life cycle (SDLC). Offering an integrated approach that includes important management and decision practices, the text explains how to create successful solutions that fit user and customer needs, by mixing different SDLC methodologies. Features: provides concrete examples and effective case studies; focuses on the skills and insights that distinguish successful software implementations; covers management issues as well as technical considerations, including how to deal with political and cultural realities in organizations; identifies many new alternatives for how to manage and model a system using sophisticated analysis tools and advanced management practices; emphasizes how and when professionals can best apply these tools and practices, and what benefits can be derived from their application; discusses searching for vendor solutions, and vendor contract considerations.

Guide to the Software Engineering Body of Knowledge Swebok r

Guide to the Software Engineering Body of Knowledge  Swebok r
Author: IEEE Computer Society
Publsiher: Unknown
Total Pages: 348
Release: 2014
Genre: Computer software
ISBN: 0769551661

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In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).

Software for Use A Practical Guide to the Models and Methods of Usage Centered Design

Software for Use  A Practical Guide to the Models and Methods of Usage Centered Design
Author: Larry L. Constantine,Lucy A. D. Lockwood
Publsiher: Unknown
Total Pages: 579
Release: 1999
Genre: Application software
ISBN: 0768685303

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Clean Architecture

Clean Architecture
Author: Robert C. Martin
Publsiher: Prentice Hall
Total Pages: 651
Release: 2017-09-12
Genre: Computers
ISBN: 9780134494326

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Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available.

Software Engineering for Absolute Beginners

Software Engineering for Absolute Beginners
Author: Nico Loubser
Publsiher: Unknown
Total Pages: 0
Release: 2021
Genre: Electronic Book
ISBN: 1484266234

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Start programming from scratch, no experience required. This beginners' guide to software engineering starts with a discussion of the different editors used to create software and covers setting up a Docker environment. Next, you will learn about repositories and version control along with its uses. Now that you are ready to program, you'll go through the basics of Python, the ideal language to learn as a novice software engineer. Many modern applications need to talk to a database of some kind, so you will explore how to create and connect to a database and how to design one for your app. Additionally you will discover how to use Python's Flask microframework and how to efficiently test your code. Finally, the book explains best practices in coding, design, deployment, and security. Software Engineering for Absolute Beginners answers the question of what topics you should know when you start out to learn software engineering. This book covers a lot of topics, and aims to clarify the hidden, but very important, portions of the software development toolkit. After reading this book, you, a complete beginner, will be able to identify best practices and efficient approaches to software development. You will be able to go into a work environment and recognize the technology and approaches used, and set up a professional environment to create your own software applications. You will: Explore the concepts that you will encounter in the majority of companies doing software development Create readable code that is neat as well as well-designed Build code that is source controlled, containerized, and deployable Secure your codebase Optimize your workspace.