Handbook of Reinforcement Learning and Control

Handbook of Reinforcement Learning and Control
Author: Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever
Publsiher: Springer Nature
Total Pages: 833
Release: 2021-06-23
Genre: Technology & Engineering
ISBN: 9783030609900

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This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology. The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including: deep learning; artificial intelligence; applications of game theory; mixed modality learning; and multi-agent reinforcement learning. Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative.

Handbook of Reinforcement Learning and Control

Handbook of Reinforcement Learning and Control
Author: Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever
Publsiher: Unknown
Total Pages: 0
Release: 2021
Genre: Electronic Book
ISBN: 303060991X

Download Handbook of Reinforcement Learning and Control Book in PDF, Epub and Kindle

This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology. The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including: deep learning; artificial intelligence; applications of game theory; mixed modality learning; and multi-agent reinforcement learning. Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative. .

Reinforcement Learning second edition

Reinforcement Learning  second edition
Author: Richard S. Sutton,Andrew G. Barto
Publsiher: MIT Press
Total Pages: 549
Release: 2018-11-13
Genre: Computers
ISBN: 9780262352703

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The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Reinforcement Learning

Reinforcement Learning
Author: Jinna Li,Frank L. Lewis,Jialu Fan
Publsiher: Springer Nature
Total Pages: 318
Release: 2023-07-24
Genre: Technology & Engineering
ISBN: 9783031283949

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This book offers a thorough introduction to the basics and scientific and technological innovations involved in the modern study of reinforcement-learning-based feedback control. The authors address a wide variety of systems including work on nonlinear, networked, multi-agent and multi-player systems. A concise description of classical reinforcement learning (RL), the basics of optimal control with dynamic programming and network control architectures, and a brief introduction to typical algorithms build the foundation for the remainder of the book. Extensive research on data-driven robust control for nonlinear systems with unknown dynamics and multi-player systems follows. Data-driven optimal control of networked single- and multi-player systems leads readers into the development of novel RL algorithms with increased learning efficiency. The book concludes with a treatment of how these RL algorithms can achieve optimal synchronization policies for multi-agent systems with unknown model parameters and how game RL can solve problems of optimal operation in various process industries. Illustrative numerical examples and complex process control applications emphasize the realistic usefulness of the algorithms discussed. The combination of practical algorithms, theoretical analysis and comprehensive examples presented in Reinforcement Learning will interest researchers and practitioners studying or using optimal and adaptive control, machine learning, artificial intelligence, and operations research, whether advancing the theory or applying it in mineral-process, chemical-process, power-supply or other industries.

Handbook of Learning and Approximate Dynamic Programming

Handbook of Learning and Approximate Dynamic Programming
Author: Jennie Si,Andrew G. Barto,Warren B. Powell,Don Wunsch
Publsiher: John Wiley & Sons
Total Pages: 670
Release: 2004-08-02
Genre: Technology & Engineering
ISBN: 047166054X

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A complete resource to Approximate Dynamic Programming (ADP), including on-line simulation code Provides a tutorial that readers can use to start implementing the learning algorithms provided in the book Includes ideas, directions, and recent results on current research issues and addresses applications where ADP has been successfully implemented The contributors are leading researchers in the field

Algorithms for Reinforcement Learning

Algorithms for Reinforcement Learning
Author: Csaba Grossi
Publsiher: Springer Nature
Total Pages: 89
Release: 2022-05-31
Genre: Computers
ISBN: 9783031015519

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Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming. We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations. Table of Contents: Markov Decision Processes / Value Prediction Problems / Control / For Further Exploration

Reinforcement Learning

Reinforcement Learning
Author: Cornelius Weber,Mark Elshaw,N. Michael Mayer
Publsiher: BoD – Books on Demand
Total Pages: 436
Release: 2008-01-01
Genre: Computers
ISBN: 9783902613141

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Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field.

The The Reinforcement Learning Workshop

The The Reinforcement Learning Workshop
Author: Alessandro Palmas,Emanuele Ghelfi,Dr. Alexandra Galina Petre,Mayur Kulkarni,Anand N.S.,Quan Nguyen,Aritra Sen,Anthony So,Saikat Basak
Publsiher: Packt Publishing Ltd
Total Pages: 821
Release: 2020-08-18
Genre: Computers
ISBN: 9781800209961

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Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guide Key FeaturesUse TensorFlow to write reinforcement learning agents for performing challenging tasksLearn how to solve finite Markov decision problemsTrain models to understand popular video games like BreakoutBook Description Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models. Starting with an introduction to RL, you’ll be guided through different RL environments and frameworks. You’ll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you’ve explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you’ll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you’ll find out when to use a policy-based method to tackle an RL problem. By the end of The Reinforcement Learning Workshop, you’ll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning. What you will learnUse OpenAI Gym as a framework to implement RL environmentsFind out how to define and implement reward functionExplore Markov chain, Markov decision process, and the Bellman equationDistinguish between Dynamic Programming, Monte Carlo, and Temporal Difference LearningUnderstand the multi-armed bandit problem and explore various strategies to solve itBuild a deep Q model network for playing the video game BreakoutWho this book is for If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.