Handbook Of Research On Implementing Digital Reality And Interactive Technologies To Achieve Society 5 0
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Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5 0
Author | : Ugliotti, Francesca Maria,Osello, Anna |
Publsiher | : IGI Global |
Total Pages | : 765 |
Release | : 2022-06-30 |
Genre | : Computers |
ISBN | : 9781668448557 |
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Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.
Considerations on Cyber Behavior and Mass Technology in Modern Society
Author | : Beneventi, Paolo |
Publsiher | : IGI Global |
Total Pages | : 283 |
Release | : 2024-01-30 |
Genre | : Computers |
ISBN | : 9781668482308 |
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In our fast-paced, technology-driven world, there is a strong sense of untapped potential and unfulfilled promises. People today possess an unprecedented amount of power through their technological gadgets but often remain unaware of how to wield it effectively. This lack of understanding and agency leads to a plethora of societal problems, from passive consumerism to environmental degradation, fostering a sense of helplessness. Considerations of Cyber Behavior and Mass Technology in Modern Society offer a comprehensive solution to this pressing issue. It is a scholarly beacon, guiding academic scholars and critical thinkers toward a profound reassessment of our relationship with technology and society. By delving into the intricate web of topics such as active citizenship, global information production, and the coexistence of consumer technology and freedom, our book presents an opportunity to explore the root causes of our modern-day challenges.
Cases on Immersive Virtual Reality Techniques
Author | : Yang, Kenneth C.C. |
Publsiher | : IGI Global |
Total Pages | : 381 |
Release | : 2019-04-12 |
Genre | : Computers |
ISBN | : 9781522559139 |
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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Author | : Yang, Harrison Hao |
Publsiher | : IGI Global |
Total Pages | : 404 |
Release | : 2011-07-31 |
Genre | : Computers |
ISBN | : 9781609607630 |
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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Trends Experiences and Perspectives in Immersive Multimedia and Augmented Reality
Author | : Simão, Emília,Soares, Celia |
Publsiher | : IGI Global |
Total Pages | : 277 |
Release | : 2018-07-27 |
Genre | : Computers |
ISBN | : 9781522556978 |
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The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.
Handbook of Research on the Global Impacts and Roles of Immersive Media
Author | : Morie, Jacquelyn Ford,McCallum, Kate |
Publsiher | : IGI Global |
Total Pages | : 539 |
Release | : 2019-12-06 |
Genre | : Social Science |
ISBN | : 9781799824343 |
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The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.
Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning
Author | : Neto, Francisco Milton Mendes |
Publsiher | : IGI Global |
Total Pages | : 673 |
Release | : 2016-05-23 |
Genre | : Education |
ISBN | : 9781522501268 |
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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Handbook of Research on Technologies and Cultural Heritage Applications and Environments
Author | : Styliaras, Georgios,Koukopoulos, Dimitrios,Lazarinis, Fotis |
Publsiher | : IGI Global |
Total Pages | : 592 |
Release | : 2010-11-30 |
Genre | : Education |
ISBN | : 9781609600457 |
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Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.