Trends Experiences and Perspectives in Immersive Multimedia and Augmented Reality

Trends  Experiences  and Perspectives in Immersive Multimedia and Augmented Reality
Author: Emília Simão,Celia Soares
Publsiher: Information Science Reference
Total Pages: 304
Release: 2018-12-14
Genre: Electronic Book
ISBN: 1522588264

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Trends Experiences and Perspectives in Immersive Multimedia and Augmented Reality

Trends  Experiences  and Perspectives in Immersive Multimedia and Augmented Reality
Author: Simão, Emília,Soares, Celia
Publsiher: IGI Global
Total Pages: 277
Release: 2018-07-27
Genre: Computers
ISBN: 9781522556978

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The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.

International Perspectives on Rethinking Evil in Film and Television

International Perspectives on Rethinking Evil in Film and Television
Author: Tüysüz, Dilan
Publsiher: IGI Global
Total Pages: 248
Release: 2020-12-22
Genre: Social Science
ISBN: 9781799847793

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Aestheticization of evil is a frequently used formula in cinema and television. However, the representation of evil as an aesthetic object pushes it out of morality. Moral judgments can be pushed aside when evil is aestheticized in movies or TV series because there is no real victim. Thus, situations such as murder or war can become a source of aesthetic pleasure. Narratives in cinema and television can sometimes be based on a simple good-evil dichotomy and sometimes they can be based on individual or social experiences of evil and follow a more complicated method. Despite the various ways evil is depicted, it is a moral framework in film and television that must be researched to study the implications of aestheticized evil on human nature and society. International Perspectives on Rethinking Evil in Film and Television examines the changing representations of evil on screen in the context of the commonness, normalization, aestheticization, marginalization, legitimization, or popularity of evil. The chapters provide an international perspective of the representations of evil through an exploration of the evil tales or villains in cinema and television. Through looking at these programs, this book highlights topics such as the philosophy of good and evil, the portrayal of heroes and villains, the appeal of evil, and evil’s correspondence with gender and violence. This book is ideal for sociologists, professionals, researchers and students working or studying in the field of cinema and television and practitioners, academicians, and anyone interested in the portrayal and aestheticization of evil in international film and television.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
Author: M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro
Publsiher: Springer Nature
Total Pages: 314
Release: 2021-05-04
Genre: Business & Economics
ISBN: 9783030680862

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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Contemporary Art Impacts on Scientific Social and Cultural Paradigms Emerging Research and Opportunities

Contemporary Art Impacts on Scientific  Social  and Cultural Paradigms  Emerging Research and Opportunities
Author: Strehovec, Janez
Publsiher: IGI Global
Total Pages: 177
Release: 2020-05-29
Genre: Art
ISBN: 9781799838364

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Art is a concept that has been used by researchers for centuries to explain and realize numerous theories. The legendary artist Leonardo da Vinci, for example, was a profound artist and a genius inventor and researcher. The co-existence of science and art, therefore, is necessary for global appeal and society’s paradigms, literacy, and scientific movements. Contemporary Art Impacts on Scientific, Social, and Cultural Paradigms: Emerging Research and Opportunities provides emerging research exploring the theoretical and practical aspects of present post-aesthetic art and its applications within economics, politics, social media, and everyday life. Featuring coverage on a broad range of topics such as media studies, contemporary storytelling, and literacy nationalism, this book is ideally designed for researchers, media studies experts, media professionals, academicians, and students.

Multidisciplinary Perspectives on New Media Art

Multidisciplinary Perspectives on New Media Art
Author: Soares, Celia,Simão, Emília
Publsiher: IGI Global
Total Pages: 279
Release: 2020-06-26
Genre: Art
ISBN: 9781799836711

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New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

Immersive Technology and Experiences

Immersive Technology and Experiences
Author: Githa S. Heggde,Santosh Kumar Patra,Rasananda Panda
Publsiher: Springer Nature
Total Pages: 296
Release: 2023-12-30
Genre: Business & Economics
ISBN: 9789819988341

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This book provides a comprehensive overview of the role of immersive technology with multiple sectoral perspectives, such as entertainment, education, health care, and more. It covers a detailed analysis of the latest trends and developments in the field. It encompasses practical insights on using immersive technology effectively through industry expert chapters, case studies, and real-world examples that demonstrate how immersive technology is being used in different industries. Chapters in this book are from academicians and industry professionals to create a fine balance of knowledge and practice perspective of today’s immersive technology. It is written in accessible language that is easy for non-experts to understand. It focuses on the future of immersive technology, exploring its potential impact on society and the economy. It provides insights into the challenges and opportunities that lie ahead and offers predictions on how immersive technology will continue to evolve in the years to come. It is a valuable resource for anyone learning more about immersive technology.

Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques
Author: Yang, Kenneth C.C.
Publsiher: IGI Global
Total Pages: 381
Release: 2019-04-12
Genre: Computers
ISBN: 9781522559139

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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.