Hci In Games Serious And Immersive Games
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HCI in Games Serious and Immersive Games
Author | : Xiaowen Fang |
Publsiher | : Springer Nature |
Total Pages | : 401 |
Release | : 2021-07-03 |
Genre | : Computers |
ISBN | : 9783030774141 |
Download HCI in Games Serious and Immersive Games Book in PDF, Epub and Kindle
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.
HCI in Games Serious and Immersive Games
Author | : Xiaowen Fang |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2021 |
Genre | : Electronic Book |
ISBN | : 3030774155 |
Download HCI in Games Serious and Immersive Games Book in PDF, Epub and Kindle
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games. .
HCI in Games
Author | : Xiaowen Fang |
Publsiher | : Springer Nature |
Total Pages | : 675 |
Release | : 2022-06-16 |
Genre | : Computers |
ISBN | : 9783031056376 |
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This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
HCI in Games
Author | : Xiaowen Fang |
Publsiher | : Springer |
Total Pages | : 475 |
Release | : 2019-07-10 |
Genre | : Computers |
ISBN | : 9783030226022 |
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This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
HCI in Games
Author | : Xiaowen Fang |
Publsiher | : Springer Nature |
Total Pages | : 450 |
Release | : 2023-07-08 |
Genre | : Computers |
ISBN | : 9783031359309 |
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This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
HCI in Games
Author | : Xiaowen Fang |
Publsiher | : Springer Nature |
Total Pages | : 360 |
Release | : 2023-07-08 |
Genre | : Computers |
ISBN | : 9783031359798 |
Download HCI in Games Book in PDF, Epub and Kindle
This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Games and Play in HCI
Author | : Kathrin Gerling,Ioanna Iacovides,Marc Herrlich,Z. O. Toups |
Publsiher | : Frontiers Media SA |
Total Pages | : 193 |
Release | : 2021-08-03 |
Genre | : Science |
ISBN | : 9782889711444 |
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HCI in Games Experience Design and Game Mechanics
Author | : Xiaowen Fang |
Publsiher | : Springer Nature |
Total Pages | : 423 |
Release | : 2021-07-03 |
Genre | : Computers |
ISBN | : 9783030772772 |
Download HCI in Games Experience Design and Game Mechanics Book in PDF, Epub and Kindle
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.