Hello Scratch

Hello Scratch
Author: Melissa Ford
Publsiher: Simon and Schuster
Total Pages: 659
Release: 2017-10-31
Genre: Computers
ISBN: 9781638354246

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Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker

Coding Projects in Scratch

Coding Projects in Scratch
Author: Jon Woodcock
Publsiher: Penguin
Total Pages: 226
Release: 2016-07-05
Genre: Juvenile Nonfiction
ISBN: 9781465456670

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Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Scratch 3 Programming Playground

Scratch 3 Programming Playground
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 226
Release: 2021-01-19
Genre: Juvenile Nonfiction
ISBN: 9781718500228

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Getting Started with Scratch for pcDuino

Getting Started with Scratch for pcDuino
Author: Agus Kurniawan
Publsiher: PE Press
Total Pages: 135
Release: 2015-01-01
Genre: Computers
ISBN: 9182736450XXX

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Scratch is a programming language to build interactive stories, games, and animations. This book helps you how to get started with Scratch for pcDuino. It covers a basic programming for Scratch includes accessing pcDuino GPIO. The following is highlight topics in this book: * Preparing Development Environment * Basic Configuration for pcDuino * Hello Scratch * Motion * Control * Looks, Sound and Pen * Sensing * pcDuino GPIO and Scratch

Hello Raspberry Pi

Hello Raspberry Pi
Author: Ryan C. Heitz
Publsiher: Simon and Schuster
Total Pages: 402
Release: 2016-01-12
Genre: Computers
ISBN: 9781638352440

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Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects

Getting Started with Raspberry Pi

Getting Started with Raspberry Pi
Author: Matt Richardson,Shawn Wallace,Shawn P. Wallace
Publsiher: "O'Reilly Media, Inc."
Total Pages: 178
Release: 2012-12-24
Genre: Computers
ISBN: 9781449344214

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"Getting to know the $35 arm-powered Linux computer"--Cover.

Coding Activities for Making Animation and Art in Scratch

Coding Activities for Making Animation and Art in Scratch
Author: Adam Furgang
Publsiher: 'The Rosen Publishing Group, Inc'
Total Pages: 66
Release: 2021-07-15
Genre: Young Adult Nonfiction
ISBN: 9781725340947

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Scratch is a visual, color-coded programming language that is useful for anyone who wants to learn programming basics. Using Scratch, budding programmers of almost any age or experience can learn to code animations, art, digital stories, music, and video games. Beginners will quickly see how easy and rewarding it can be to create digital art with a software langue. This informative book includes ten engaging activities to instruct readers to quickly start creating art and animation projects with Scratch. The instructions open the door for readers to explore Scratch on their own in more detail.

Infrastructure as Code IAC Cookbook

Infrastructure as Code  IAC  Cookbook
Author: Stephane Jourdan,Pierre Pomes
Publsiher: Packt Publishing Ltd
Total Pages: 440
Release: 2017-02-17
Genre: Computers
ISBN: 9781786461292

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Over 90 practical, actionable recipes to automate, test, and manage your infrastructure quickly and effectively About This Book Bring down your delivery timeline from days to hours by treating your server configurations and VMs as code, just like you would with software code. Take your existing knowledge and skill set with your existing tools (Puppet, Chef, or Docker) to the next level and solve IT infrastructure challenges. Use practical recipes to use code to provision and deploy servers and applications and have greater control of your infrastructure. Who This Book Is For This book is for DevOps engineers and developers working in cross-functional teams or operations and would now switch to IAC to manage complex infrastructures. What You Will Learn Provision local and remote development environments with Vagrant Automate production infrastructures with Terraform, Ansible and Cloud-init on AWS, OpenStack, Google Cloud, Digital Ocean, and more Manage and test automated systems using Chef and Puppet Build, ship, and debug optimized Docker containers Explore the best practices to automate and test everything from cloud infrastructures to operating system configuration In Detail Infrastructure as Code (IAC) is a key aspect of the DevOps movement, and this book will show you how to transform the way you work with your infrastructure—by treating it as software. This book is dedicated to helping you discover the essentials of infrastructure automation and its related practices; the over 90 organized practical solutions will demonstrate how to work with some of the very best tools and cloud solutions. You will learn how to deploy repeatable infrastructures and services on AWS, OpenStack, Google Cloud, and Digital Ocean. You will see both Ansible and Terraform in action, manipulate the best bits from cloud-init to easily bootstrap instances, and simulate consistent environments locally or remotely using Vagrant. You will discover how to automate and test a range of system tasks using Chef or Puppet. You will also build, test, and debug various Docker containers having developers' interests in mind. This book will help you to use the right tools, techniques, and approaches to deliver working solutions for today's modern infrastructure challenges. Style and approach This is a recipe-based book that allows you to venture into some of the most cutting-edge practices and techniques about IAC and solve immediate problems when trying to implement them.