How Chess Games Are Won and Lost

How Chess Games Are Won and Lost
Author: Lars Bo Hansen
Publsiher: Gambit Publications
Total Pages: 0
Release: 2008
Genre: Games & Activities
ISBN: 1906454019

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Traditionally, chess games have been divided into three stages - opening, middlegame and endgame - and general principles presented for how to handle each stage. All chess-players will be well aware that these principles all too frequently fail to help in their selection of the best move. In this important work, Lars Bo Hansen, grandmaster and professional educator, presents chess as a game of five phases, and explains the do's and don'ts in each: * the opening * the transition to the early middlegame * the middlegame * strategic endgames * technical endgames * With a wealth of examples from both his own practice and that of his colleagues, Hansen discusses the typical mistakes and pitfalls, and shows how to handle the subtleties unique to each stage. He also advises on how to work on your chess in each aspect of the game. Of special value is his explanation of how to study typical middlegames, and that middlegame preparation - a neglected area for most players - is both possible and necessary.

Pawn Power in Chess

Pawn Power in Chess
Author: Hans Kmoch
Publsiher: Courier Corporation
Total Pages: 320
Release: 2013-04-09
Genre: Games & Activities
ISBN: 9780486319698

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Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.

The Middlegame

The Middlegame
Author: Max Euwe,H. Kramer
Publsiher: Unknown
Total Pages: 292
Release: 1994
Genre: Chess
ISBN: PSU:000068291525

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Seven Games A Human History

Seven Games  A Human History
Author: Oliver Roeder
Publsiher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 9781324003786

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Being a Happy Teen

Being a Happy Teen
Author: Andrew Matthews
Publsiher: Seashell Publishers
Total Pages: 183
Release: 2001-05-01
Genre: Self-Help
ISBN: 9780957881433

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At last, a book that teenagers want to read! Do you ever wish: you were older you had more money? you looked different? Do you ever feel, "No one understands me!" Do you ever wonder, "Will I fall in love?" Do you ever ask, "Am I normal?" If you answered "yes" to half of the above, you will find this book very helpful!

Positional Chess Handbook

Positional Chess Handbook
Author: Israel Gelfer
Publsiher: Courier Corporation
Total Pages: 232
Release: 2013-07-24
Genre: Games & Activities
ISBN: 9780486316796

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Learn to develop a more powerful strategic game. Key squares, bad bishops, pawn structures, other examples appear in ascending difficulty, with cross-references. For players at every level. 495 black-and-white illustrations.

Forcing Chess Moves

Forcing Chess Moves
Author: Charles Hertan
Publsiher: New In Chess
Total Pages: 730
Release: 2019-09-01
Genre: Games & Activities
ISBN: 9789056918576

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WINNER of the ChessCafe 2008 Book of the Year Award SHORTLISTED for The Guardian 2008 Chess Book of the Year Award Why is it that the human brain so often refuses to consider winning chess tactics? Every chess fan marvels at the wonderful combinations with which famous masters win their games. How do they find those fantastic moves? Do they have special vision? And why do computers outwit us tactically? Forcing Chess Moves proposes a revolutionary method for finding winning moves. Charles Hertan has made an astonishing discovery: the failure to consider key moves is often due to human bias. Your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. It’s a fact of life: computers outdo us humans when it comes to tactical vision and brute force calculation. So why not learn from them? Charles Hertan’s radically different approach is: use COMPUTER EYES and always look for the most forcing move first. By studying forcing sequences according to Hertan’s method you will: Develop analytical precision Improve your tactical vision Overcome human bias and staleness Enjoy the calculation of difficult positions Win more games by recognizing moves that matter. This New and Extended Fourth Edition of Hertan’s award-winning modern classic includes 50 extra pages with new and instructive combinations. There is a foreword by three-time US chess champion Joel Benjamin, and a special foreword to this new edition by Swedish Grandmaster Pontus Carlsson.

Improve Your Chess

Improve Your Chess
Author: Lars Bo Hansen
Publsiher: Gambit Publications
Total Pages: 0
Release: 2009
Genre: Games & Activities
ISBN: 1906454124

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"If you want to reach the heights, you should study the entire history of chess. I can't give any clear logical explanation for it, but I think it is absolutely essential to soak up the whole of chess history." - VLADIMIR KRAMNIK In this book Lars Bo Hansen shows how chess understanding has evolved and explains how and why a study of the great champions of the past and present will significantly improve your chess. Although modern chess is a highly concrete game where calculation is paramount and principles often appear to take a back seat, Hansen argues that the principles have become implicit at top level: "you cannot win games only by following Steinitz's or Nimzowitsch's principles, but you will certainly lose games if you don't know these principles!" Hansen shows that pattern recognition - one of the most vital aspects of chess mastery - is built up highly effectively by studying historic games, and cites many examples which will immediately form part of your armoury. Building upon the structure of his acclaimed work How Chess Games are Won and Lost, Hansen also argues that the transitions opening-to-middlegame and middlegame-to-endgame are best understood by studying the games of the great champions. Throughout the book, the emphasis is firmly on improving your chess, and equipping you to improve your chess further by studying on your own. At the same time, you will enjoy a feast of the most instructive chess games of all time - both classical and modern. The final chapter discusses the future development of chess style.