How to Do Things

How to Do Things
Author: William Campbell
Publsiher: Chronicle Books
Total Pages: 266
Release: 2019-04-02
Genre: House & Home
ISBN: 9781452171746

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A useful and entertaining guide to practical skills for homesteaders—or anyone who likes to do things with their own two hands. For anyone who wants to learn how to make cheese, catch a runaway pig, mend a fence post, milk a cow, or throw an unforgettable barn party, this engaging volume delivers timeless advice on accomplishing tasks big and small around the house, garden, and farm. Featuring original text and illustrations from the 1919 first edition, this volume presents a new generation of readers with expert guidance on every facet of homesteading. With projects that range from practical (ridding a yard of poison ivy) to downright bemusing (organizing a potato peeling contest), this delightful book is equal parts useful and entertaining. An ode to self-reliance brimming with wit, wisdom, and nostalgia, this is a must-have for anyone who enjoys doing things with their own two hands, on the farm or in the backyard, the kitchen, or the workshop.

Atomic Habits

Atomic Habits
Author: James Clear
Publsiher: Penguin
Total Pages: 321
Release: 2018-10-16
Genre: Business & Economics
ISBN: 9780735211308

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The #1 New York Times bestseller. Over 20 million copies sold! Translated into 60+ languages! Tiny Changes, Remarkable Results No matter your goals, Atomic Habits offers a proven framework for improving--every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change. You do not rise to the level of your goals. You fall to the level of your systems. Here, you'll get a proven system that can take you to new heights. Clear is known for his ability to distill complex topics into simple behaviors that can be easily applied to daily life and work. Here, he draws on the most proven ideas from biology, psychology, and neuroscience to create an easy-to-understand guide for making good habits inevitable and bad habits impossible. Along the way, readers will be inspired and entertained with true stories from Olympic gold medalists, award-winning artists, business leaders, life-saving physicians, and star comedians who have used the science of small habits to master their craft and vault to the top of their field. Learn how to: make time for new habits (even when life gets crazy); overcome a lack of motivation and willpower; design your environment to make success easier; get back on track when you fall off course; ...and much more. Atomic Habits will reshape the way you think about progress and success, and give you the tools and strategies you need to transform your habits--whether you are a team looking to win a championship, an organization hoping to redefine an industry, or simply an individual who wishes to quit smoking, lose weight, reduce stress, or achieve any other goal.

How to Do Things with Books in Victorian Britain

How to Do Things with Books in Victorian Britain
Author: Leah Price
Publsiher: Princeton University Press
Total Pages: 361
Release: 2012-04-09
Genre: Literary Criticism
ISBN: 9781400842186

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How to Do Things with Books in Victorian Britain asks how our culture came to frown on using books for any purpose other than reading. When did the coffee-table book become an object of scorn? Why did law courts forbid witnesses to kiss the Bible? What made Victorian cartoonists mock commuters who hid behind the newspaper, ladies who matched their books' binding to their dress, and servants who reduced newspapers to fish 'n' chips wrap? Shedding new light on novels by Thackeray, Dickens, the Brontës, Trollope, and Collins, as well as the urban sociology of Henry Mayhew, Leah Price also uncovers the lives and afterlives of anonymous religious tracts and household manuals. From knickknacks to wastepaper, books mattered to the Victorians in ways that cannot be explained by their printed content alone. And whether displayed, defaced, exchanged, or discarded, printed matter participated, and still participates, in a range of transactions that stretches far beyond reading. Supplementing close readings with a sensitive reconstruction of how Victorians thought and felt about books, Price offers a new model for integrating literary theory with cultural history. How to Do Things with Books in Victorian Britain reshapes our understanding of the interplay between words and objects in the nineteenth century and beyond.

How to Do Things with Words

How to Do Things with Words
Author: John Langshaw Austin
Publsiher: Oxford University Press
Total Pages: 181
Release: 1975
Genre: Language and languages
ISBN: 9780198245537

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This work sets out Austin's conclusions in the field to which he directed his main efforts for at least the last ten years of his life. Starting from an exhaustive examination of his already well-known distinction between performative utterances and statements, Austin here finally abandons that distinction, replacing it with a more general theory of 'illocutionary forces' of utterances which has important bearings on a wide variety of philosophicalproblems.

Things to Do

Things to Do
Author: Elaine Magliaro
Publsiher: Chronicle Books
Total Pages: 41
Release: 2017-02-07
Genre: Juvenile Fiction
ISBN: 9781452139784

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With playful prose and vivid art, Things to Do brings to life the small moments and secret joys of a child's day. There are wonders everywhere. In the sky and on the ground—blooming in a flower bed, dangling from a silken thread, buzzing through the summer air—waiting ...waiting to be found. In this thoughtful and ingenious collection of poems, Elaine Magliaro, an elementary school teacher for more than three decades and a school librarian for three years, and illustrator Catia Chien provide a luminous glimpse of the ordinary wonders all around us. Plus, this is the fixed format version, which looks almost identical to the print edition.

How to Do Things with Videogames

How to Do Things with Videogames
Author: Ian Bogost
Publsiher: U of Minnesota Press
Total Pages: 194
Release: 2011-08-05
Genre: Games & Activities
ISBN: 9781452933122

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In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

The Highlights Book of Things to Do

The Highlights Book of Things to Do
Author: Highlights
Publsiher: Highlights Press
Total Pages: 386
Release: 2020-09-22
Genre: Juvenile Nonfiction
ISBN: 9781684376421

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Crafted by childhood experts, The Highlights Book of Things to Do is the essential book of pure creativity and inspiration, filled with over 500 screen-free things to do with kids. From future chefs and scientists to budding humanitarians, children ages 7 and up will be inspired to explore, invent, create and do great things! This highly visual, hands-on activity book will banish boredom, foster imagination and unlock new interests. Your child can try engaging outdoor ideas like starting a bucket garden; tasty projects like making rock candy; science activities like building a water microscope; and so much more. Organized by interest and covering all aspects of childhood, chapters include: Things to Build, Things to Do in the Kitchen, Things to Do with Color and more. The final chapter, Do Great Things, encourages kids to become caring individuals, confident problem-solvers, and thoughtful people who can change the world. With sturdy hardcover binding and a ribbon bookmark, this 372-page deluxe activity book is a perfect gift for kids 7+. The Highlights Book of Things to Do is the winner of the 2020 National Parenting Seal of Approval, National Parenting Product Award (NAPPA), Mom's Choice Award, Gold, and was named one of Bank Street College of Education, Best Children's Books of the Year.

How to Do Things with Dead People

How to Do Things with Dead People
Author: Associate Professor Alice Dailey
Publsiher: Unknown
Total Pages: 0
Release: 2024-04-15
Genre: Electronic Book
ISBN: 1501775898

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How to Do Things with Dead People studies human contrivances for representing and relating to the dead. Alice Dailey takes as her principal objects of inquiry Shakespeare's English history plays, describing them as reproductive mechanisms by which living replicas of dead historical figures are regenerated in the present and re-killed. Considering the plays in these terms exposes their affinity with a transhistorical array of technologies for producing, reproducing, and interacting with dead things--technologies such as literary doppelgängers, photography, ventriloquist puppetry, X-ray imaging, glitch art, capital punishment machines, and cloning. By situating Shakespeare's historical drama in this intermedial conversation, Dailey challenges conventional assumptions about what constitutes the context of a work of art and contests foundational models of linear temporality that inform long-standing conceptions of historical periodization and teleological order. Working from an eclectic body of theories, pictures, and machines that transcend time and media, Dailey composes a searching exploration of how the living use the dead to think back and look forward, to rule, to love, to wish and create.