IMAGINARY WORLD

IMAGINARY WORLD
Author: SANMEET K SETHI
Publsiher: BOOKSQUIRREL
Total Pages: 138
Release: 2021-12-25
Genre: Fiction
ISBN: 9182736450XXX

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“THE IMAGINARY WORLD” is all about love and life. Everyone has experienced betrayal in their life but not everyone has seen true love… it’s not easy. This book brings many writers together to show how love feels, with society issues in their way. I am very grateful to have so many amazing writers by my side, and I would like to thank each and every person present in this book and also those who aren’t. My Parents for supporting me in this and my best friend Jeet Kakkar for making me strong enough and believing in me that I can do this, I love you. Lastly, A big Thank you to TOC for this opportunity and Somya Dii our project head for holding my hand the whole time, it wouldn’t have been possible without you. Make the world a better place With your smile… Live life with no regrets Love life with no debts. ~ Sanmeet K Sethi

Imaginary Worlds

Imaginary Worlds
Author: Lin Carter
Publsiher: Unknown
Total Pages: 296
Release: 1973
Genre: Creation (Literary, artistic, etc.)
ISBN: UCSC:32106016750074

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History and literary criticism of works of fantasy, chiefly of fantasies written for adults. Includes techniques for fantasy writers.

Building Imaginary Worlds

Building Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 394
Release: 2014-03-14
Genre: Literary Criticism
ISBN: 9781136220814

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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Jackaroo

Jackaroo
Author: Cynthia Voigt
Publsiher: Simon and Schuster
Total Pages: 312
Release: 1985
Genre: Adventure stories
ISBN: 9780689311239

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When hard times among the People revive the old stories of the hero Jackaroo, an innkeeper's daughter follows her own quest to unlock the secret reality behind the legend.

Inventing Imaginary Worlds

Inventing Imaginary Worlds
Author: Michele Root-Bernstein
Publsiher: Rowman & Littlefield
Total Pages: 285
Release: 2014-06-18
Genre: Education
ISBN: 9781475809800

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How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com

Glass Town

Glass Town
Author: Isabel Greenberg
Publsiher: Abrams
Total Pages: 236
Release: 2020-03-03
Genre: Comics & Graphic Novels
ISBN: 9781683358596

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A graphic novel about the Brontë siblings and their inventive childhood from the New York Times–bestselling author of The Encyclopedia of Early Earth. NPR Best Book of 2020 Glass Town is an original graphic novel by Isabel Greenberg that encompasses the eccentric childhoods of the four Brontë children—Charlotte, Branwell, Emily, and Anne. The story begins in 1825, with the deaths of Maria and Elizabeth, the eldest siblings. It is in response to this loss that the four remaining Brontë children set pen to paper and created the fictional world that became known as Glass Town. This world and its cast of characters would come to be the Brontës’ escape from the realities of their lives. Within Glass Town the siblings experienced love, friendship, war, triumph, and heartbreak. Through a combination of quotes from the stories originally penned by the Brontës, biographical information about them, and Greenberg’s vivid comic book illustrations, readers will find themselves enraptured by this fascinating imaginary world. “This lyrical, endlessly inventive book will appeal equally to lovers of history, literature, and metatextual fantasy.” —Publishers Weekly (starred review) “Drawn with a cheery and expansive sweep that belies its sometimes somber subject, Glass Town is a testament to the (usually) redemptive powers of imagination.” —Minneapolis Star-Tribune “Greenberg pulls Glass Town and its characters directly from the Brontës’ juvenilia, giving readers a look into the early creativity of an iconic literary family with a playful visual style that captures the Brontës’ enthusiasm as they discover what fiction can do.” —AV Club

The Creation of Imaginary Worlds

The Creation of Imaginary Worlds
Author: Claire Golomb
Publsiher: Jessica Kingsley Publishers
Total Pages: 186
Release: 2011
Genre: Psychology
ISBN: 9781849058520

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Alongside everyday reality, the young child develops a rich imaginary world of child art, make-believe play, imaginary friends, fairy tales and magic. This book charts the imaginative development of children, conveying the importance of art-making in childhood years, and highlighting the potential that imaginative behaviors hold for development.

The Routledge Companion to Imaginary Worlds

The Routledge Companion to Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 446
Release: 2017-09-27
Genre: Social Science
ISBN: 9781317268284

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This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.