Immersive Learning
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Immersive Learning
Author | : Craig Frehlich |
Publsiher | : Rowman & Littlefield Publishers |
Total Pages | : 171 |
Release | : 2020-10-01 |
Genre | : Education |
ISBN | : 9781475857955 |
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Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.
Immersive Learning
Author | : Koreen Olbrish Pagano |
Publsiher | : Association for Talent Development |
Total Pages | : 264 |
Release | : 2013-12-23 |
Genre | : Business & Economics |
ISBN | : 9781607286431 |
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Use immersive learning design to train others using new technology. Discover a framework for thinking in terms of immersive learning design. Outline the process of designing for immersion. See real examples of organizations that have applied these principles to solve learning and performance challenges.
Immersive Learning Research Network
Author | : Dennis Beck,Anasol Peña-Rios,Todd Ogle,Daphne Economou,Markos Mentzelopoulos,Leonel Morgado,Christian Eckhardt,Johanna Pirker,Roxane Koitz-Hristov,Jonathon Richter,Christian Gütl,Michael Gardner |
Publsiher | : Springer |
Total Pages | : 247 |
Release | : 2019-06-15 |
Genre | : Computers |
ISBN | : 9783030230890 |
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This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019. The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.
3D Immersive and Interactive Learning
Author | : Yiyu Cai |
Publsiher | : Springer Science & Business Media |
Total Pages | : 130 |
Release | : 2013-02-12 |
Genre | : Education |
ISBN | : 9789814021906 |
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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Virtual Immersive and 3D Learning Spaces Emerging Technologies and Trends
Author | : Hai-Jew, Shalin |
Publsiher | : IGI Global |
Total Pages | : 412 |
Release | : 2010-09-30 |
Genre | : Education |
ISBN | : 9781616928278 |
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Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Immersive Learning Research Network
Author | : Marie-Luce Bourguet,Jule M. Krüger,Daniela Pedrosa,Andreas Dengel,Anasol Peña-Rios,Jonathon Richter |
Publsiher | : Springer Nature |
Total Pages | : 559 |
Release | : 2023-12-01 |
Genre | : Computers |
ISBN | : 9783031473289 |
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This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
Immersive Learning Research Network
Author | : Colin Allison,Leonel Morgado,Johanna Pirker,Dennis Beck,Jonathon Richter,Christian Gütl |
Publsiher | : Springer |
Total Pages | : 181 |
Release | : 2016-06-24 |
Genre | : Education |
ISBN | : 9783319417691 |
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This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
Cross Reality XR and Immersive Learning Environments ILEs in Education
Author | : Minjuan Wang,Jungwoo Ryoo,Kurt Winkelmann |
Publsiher | : Taylor & Francis |
Total Pages | : 174 |
Release | : 2023-11-14 |
Genre | : Education |
ISBN | : 9781000999921 |
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This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education. Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives. Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.