Integrating Geek Culture Into Therapeutic Practice The Clinician s Guide to Geek Therapy

Integrating Geek Culture Into Therapeutic Practice  The Clinician s Guide to Geek Therapy
Author: Anthony M. Bean
Publsiher: Leyline Publishing
Total Pages: 250
Release: 2020-09-30
Genre: Psychology
ISBN: 1734866020

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Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.

Integrating Geek Culture Into Therapeutic Practice The Clinician s Guide to Geek Therapy 2nd Edition

Integrating Geek Culture Into Therapeutic Practice  The Clinician s Guide to Geek Therapy 2nd Edition
Author: Anthony Bean
Publsiher: Unknown
Total Pages: 0
Release: 2024-11-26
Genre: Psychology
ISBN: 1955406324

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GEEK THERAPY CARD DECK FOR CLIENTS AND THERAPISTS

GEEK THERAPY CARD DECK FOR CLIENTS AND THERAPISTS
Author: ANTHONY M. BEAN (PH.D.)
Publsiher: Unknown
Total Pages: 0
Release: 2021
Genre: Electronic Book
ISBN: 1734866071

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Mental Health in the Digital Age

Mental Health in the Digital Age
Author: Sheri Bauman,Ian Rivers
Publsiher: Springer Nature
Total Pages: 215
Release: 2023-06-14
Genre: Psychology
ISBN: 9783031321221

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This second edition of this highly impactful book examines the intersection of mental health and digital technology to make informed decisions about the new options provided by digital technology. It highlights the rise in online therapy and social media and examines the ethical dilemmas involved in online research to suggest that the benefits created far outweigh the possible risks. This expanded and updated second edition, includes practical suggestions for clinicians and public, builds upon the first by updating readers on recent developments in technology and research in this area since 2015. It explores ways in which governments and practitioners responded to the mental health crisis caused by the Covid-19 pandemic, and looks at the challenges as well as the benefits of our increasing interaction online.

The Routledge Handbook of Role Playing Game Studies

The Routledge Handbook of Role Playing Game Studies
Author: José P. Zagal,Sebastian Deterding
Publsiher: Taylor & Francis
Total Pages: 588
Release: 2024-06-27
Genre: Games & Activities
ISBN: 9781040029763

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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Tabletop Role Playing Therapy A Guide for the Clinician Game Master

Tabletop Role Playing Therapy  A Guide for the Clinician Game Master
Author: Megan A. Connell
Publsiher: W. W. Norton & Company
Total Pages: 261
Release: 2023-03-28
Genre: Psychology
ISBN: 9781324030614

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A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.

Digital Play Therapy

Digital Play Therapy
Author: Jessica Stone
Publsiher: Routledge
Total Pages: 244
Release: 2021-12-28
Genre: Psychology
ISBN: 9781000531282

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The newly updated Digital Play Therapy focuses on the responsible integration of technology into play therapy during and after the COVID-19 pandemic. With respect for the many different modalities and approaches under the play therapy umbrella, this book incorporates therapist fundamentals, play therapy tenets, and practical information for the responsible integration of digital tools into play therapy treatment. All chapters have been updated, and new chapters discuss strategies for using teletherapy effectively during and beyond the pandemic. This revised edition provides a solid grounding both for clinicians who are brand new to the incorporation of digital tools as well as for those who have already begun to witness digital play therapy’s power.

Therapeutically Applied Role Playing Games

Therapeutically Applied Role Playing Games
Author: Elizabeth D. Kilmer,Adam D. Davis,Jared N. Kilmer,Adam R. Johns
Publsiher: Taylor & Francis
Total Pages: 271
Release: 2023-04-05
Genre: Psychology
ISBN: 9781000860221

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Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.