Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Navid Shaghaghi,Fabrizio Lamberti,Brian Beams,Reza Shariatmadari,Ahmed Amer
Publsiher: Springer Nature
Total Pages: 297
Release: 2021-05-18
Genre: Computers
ISBN: 9783030764265

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This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Paulo Cortez,Luís Magalhães,Pedro Branco,Carlos Filipe Portela,Telmo Adão
Publsiher: Springer
Total Pages: 161
Release: 2019-03-30
Genre: Computers
ISBN: 9783030164478

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This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Anton Nijholt,Dennis Reidsma,Hendri Hondorp
Publsiher: Springer Science & Business Media
Total Pages: 277
Release: 2009-05-27
Genre: Computers
ISBN: 9783642023156

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This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Mark Maybury,Oliviero Stock,Wolfgang Wahlster
Publsiher: Springer
Total Pages: 344
Release: 2005-11-18
Genre: Computers
ISBN: 9783540316510

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This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Yoram Chisik,Jussi Holopainen,Rilla Khaled,José Luis Silva,Paula Alexandra Silva
Publsiher: Springer
Total Pages: 165
Release: 2018-02-19
Genre: Computers
ISBN: 9783319730622

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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Martin Clayton
Publsiher: Springer Nature
Total Pages: 228
Release: 2024
Genre: Electronic Book
ISBN: 9783031557224

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Proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment INTETAIN 2015

Proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment   INTETAIN 2015
Author: International Conference on Intelligent Technologies for Interactive Entertainment
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Electronic Book
ISBN: 1631900617

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Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Dennis Reidsma
Publsiher: Springer
Total Pages: 153
Release: 2014-07-16
Genre: Computers
ISBN: 331908190X

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This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.