Interactive Computer Animation

Interactive Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Prentice Hall PTR
Total Pages: 316
Release: 1996
Genre: Computer animation..
ISBN: UCSC:32106013793150

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Examines specific computer animation techniques such as facial animation and the coordination of animated objects

Interactive Computer Animation

Interactive Computer Animation
Author: Nadia Magnenat-Thalmann
Publsiher: Unknown
Total Pages: 64
Release: 1994
Genre: Computer animation
ISBN: OCLC:41413960

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Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel
Publsiher: Addison Wesley
Total Pages: 680
Release: 2000
Genre: Computers
ISBN: UOM:39015057020185

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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward S.. Angel,Dave Shreiner
Publsiher: Unknown
Total Pages: 732
Release: 2014-08-21
Genre: Computer graphics
ISBN: 1292019344

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.

Computer Animation

Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 254
Release: 2012-12-06
Genre: Computers
ISBN: 9784431681052

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Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Principles of Interactive Computer Graphics

Principles of Interactive Computer Graphics
Author: William M. Newman,Robert F. Sproull
Publsiher: Unknown
Total Pages: 540
Release: 1989
Genre: Electronic Book
ISBN: OCLC:489657295

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Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel,Dave Shreiner
Publsiher: Unknown
Total Pages: 135
Release: 2020
Genre: Computer graphics
ISBN: 0135217245

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Simulating Humans

Simulating Humans
Author: Norman I. Badler,Cary B. Phillips,Bonnie Lynn Webber
Publsiher: Oxford University Press, USA
Total Pages: 287
Release: 1993-09-02
Genre: Computers
ISBN: 9780195073591

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The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.