Interactive Computer Animation

Interactive Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Prentice Hall PTR
Total Pages: 316
Release: 1996
Genre: Computer animation..
ISBN: UCSC:32106013793150

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Examines specific computer animation techniques such as facial animation and the coordination of animated objects

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel
Publsiher: Addison Wesley
Total Pages: 680
Release: 2000
Genre: Computers
ISBN: UOM:39015057020185

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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Computer Animation

Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 254
Release: 2012-12-06
Genre: Computers
ISBN: 9784431681052

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Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward S.. Angel,Dave Shreiner
Publsiher: Unknown
Total Pages: 732
Release: 2014-08-21
Genre: Computer graphics
ISBN: 1292019344

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.

3D for the Web

3D for the Web
Author: Carol MacGillivray,Anthony Head
Publsiher: Taylor & Francis
Total Pages: 323
Release: 2005
Genre: Art
ISBN: 9780240519104

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Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel,Dave Shreiner
Publsiher: Unknown
Total Pages: 135
Release: 2020
Genre: Computer graphics
ISBN: 0135217245

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Interactive Learning Through Visualization

Interactive Learning Through Visualization
Author: Steve Cunningham,Roger J. Hubbold
Publsiher: Springer Science & Business Media
Total Pages: 288
Release: 2012-12-06
Genre: Computers
ISBN: 9783642772634

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This book contains a selection of papers presented at the Computer Graphics and Education '91 Conference, held from 4th to 6th Apri11991, in Begur, Spain. The conference was organised under the auspices of the International Federation for Information Processing (IPIP) Working Group 5.10 on Computer Graphics. The goal of the organisers was to take a forward look at the impact on education of anticipated developments in graphics and related technologies, such as multimedia, in the next five years. We felt that at a time when many educational establishments are facing financial stringency and when major changes are taking place in patterns of education and training, this could be valuable for both educators and companies developing the technology: for educators, because they are often too bogged down in day-to-day problems to undertake adequate forward planning, and for companies, to see some of the problems faced by educators and to see what their future requirements might be.

Flash 3D

Flash 3D
Author: Jim Ver Hague,Chris Jackson
Publsiher: CRC Press
Total Pages: 416
Release: 2012-08-21
Genre: Computers
ISBN: 9781136141744

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Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate