Interactive Stories And Video Game Art
Download Interactive Stories And Video Game Art full books in PDF, epub, and Kindle. Read online free Interactive Stories And Video Game Art ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Interactive Stories and Video Game Art
Author | : Chris Solarski |
Publsiher | : CRC Press |
Total Pages | : 218 |
Release | : 2017-01-20 |
Genre | : Computers |
ISBN | : 9781315401201 |
Download Interactive Stories and Video Game Art Book in PDF, Epub and Kindle
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Interactive Storytelling for Video Games
Author | : Josiah Lebowitz,Chris Klug |
Publsiher | : Taylor & Francis |
Total Pages | : 333 |
Release | : 2012-09-10 |
Genre | : Computers |
ISBN | : 9781136127335 |
Download Interactive Storytelling for Video Games Book in PDF, Epub and Kindle
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Drawing Basics and Video Game Art
Author | : Chris Solarski |
Publsiher | : Watson-Guptill |
Total Pages | : 242 |
Release | : 2012-09-18 |
Genre | : Art |
ISBN | : 9780823098477 |
Download Drawing Basics and Video Game Art Book in PDF, Epub and Kindle
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Theory of Fun for Game Design
Author | : Raph Koster |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 259 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781932111972 |
Download Theory of Fun for Game Design Book in PDF, Epub and Kindle
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Interactive Storytelling for Video Games
Author | : Josiah Lebowitz |
Publsiher | : Focal Press |
Total Pages | : 319 |
Release | : 2017-08-02 |
Genre | : Art |
ISBN | : 1138427462 |
Download Interactive Storytelling for Video Games Book in PDF, Epub and Kindle
What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Storytelling in Video Games
Author | : Amy M. Green |
Publsiher | : McFarland |
Total Pages | : 235 |
Release | : 2017-11-28 |
Genre | : Games & Activities |
ISBN | : 9781476630922 |
Download Storytelling in Video Games Book in PDF, Epub and Kindle
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.
Storytelling for Interactive Digital Media and Video Games
Author | : Nicholas B. Zeman |
Publsiher | : CRC Press |
Total Pages | : 280 |
Release | : 2017-04-07 |
Genre | : Computers |
ISBN | : 9781315354477 |
Download Storytelling for Interactive Digital Media and Video Games Book in PDF, Epub and Kindle
The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically
Writing an Interactive Story
Author | : Pierre Lacombe,Gabriel Feraud,Clement Riviere |
Publsiher | : CRC Press |
Total Pages | : 330 |
Release | : 2019-12-06 |
Genre | : Computers |
ISBN | : 9781000735451 |
Download Writing an Interactive Story Book in PDF, Epub and Kindle
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There