Introduction to 3D Game Programming with DirectX 9 0c

Introduction to 3D Game Programming with DirectX 9 0c
Author: Frank Luna,Luna
Publsiher: Jones & Bartlett Publishers
Total Pages: 724
Release: 2006-06-07
Genre: Computers
ISBN: 9781449623906

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10
Author: Frank D. Luna
Publsiher: Jones & Bartlett Publishers
Total Pages: 529
Release: 2008
Genre: Computers
ISBN: 9781598220537

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"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author: Frank Luna
Publsiher: Mercury Learning and Information
Total Pages: 600
Release: 2012-03-15
Genre: Computers
ISBN: 9781937585969

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12
Author: Frank Luna
Publsiher: Mercury Learning and Information
Total Pages: 900
Release: 2016-04-19
Genre: Computers
ISBN: 9781944534554

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

3D Game Programming

3D Game Programming
Author: Pierre Rautenbach
Publsiher: Unknown
Total Pages: 0
Release: 2008
Genre: Computers
ISBN: 1844808777

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3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.

Introduction to 3d Game Programming With Directx 11

Introduction to 3d Game Programming With Directx 11
Author: Luna
Publsiher: Jones & Bartlett Publishers
Total Pages: 600
Release: 2011-07-20
Genre: Computers
ISBN: 1449603408

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Advanced 3D Game Programming with DirectX 10 0

Advanced 3D Game Programming with DirectX 10 0
Author: Peter Walsh
Publsiher: Jones & Bartlett Publishers
Total Pages: 553
Release: 2010-11-30
Genre: Computers
ISBN: 9781449612764

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D game programming with DirectX 9 0

Introduction to 3D game programming with DirectX 9 0
Author: Anonim
Publsiher: Jones & Bartlett Learning
Total Pages: 423
Release: 2024
Genre: Electronic Book
ISBN: 9781449633462

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