Java Actually

Java Actually
Author: Khalid Azim Mughal,Torill Hamre,Rolf W. Rasmussen
Publsiher: Cengage Learning EMEA
Total Pages: 0
Release: 2007
Genre: Java
ISBN: 1844804186

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Class tested by the authors over 3 years, this new Java textbook takes a unique approach to the difficult job of introducing students to programming. There are several unique aspects to the approach taken in this book. First, its sequencing of topics is fresh and innovative and very much in step with current trends. The book is structured into 3 main parts: Structured Programming, Object-based Programming, and Object-oriented Programming. The themes that run through the book instill core programming principles and are: object-oriented programming; concepts rather than syntax; fundamental data modelling, and developing algorithms. The presentation is examples-driven and focuses on problem solving techniques which is an essential pedagogy for a practical subject such as programming. A two semester of this title is also available featuring extra content on applying OOP.

Java Actually

Java Actually
Author: Khalid Azim Mughal,Torill Hamre,Rolf W. Rasmussen
Publsiher: Course Technology
Total Pages: 783
Release: 2008
Genre: Java (Computer program language)
ISBN: 1844809331

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The topics covered in this book are selected to teach fundamental programming concepts. This comprehensive version of Java Actually builds a foundation for novice programmers to move on to the more specialised and advanced technologies that use Java. Structured programming (control structures, strings and arrays) and Object-based programming (objects with no inheritance) are covered in the first two Parts so that objects are introduced as soon as possible. This material should be taught in all courses and a shorter version of this book exists to cover just these basics. For those moving onto to an intermediary level, the last parts of the book describe OOP (object-oriented programming) concepts and explain how they are applied.

Hardcore Java

Hardcore Java
Author: Robert Simmons Jr
Publsiher: "O'Reilly Media, Inc."
Total Pages: 347
Release: 2004-03-11
Genre: Computers
ISBN: 9780596552442

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Java has quickly become one of the most important languages in programming, particularly for professional and enterprise-level projects. From its infancy as a language primarily used for web applets to its maturity through servlets, Enterprise JavaBeans, and database access, Java has become a complex and robust tool for today's developer.Hardcore Java takes this language and breaks it apart, piece by piece, revealing the important secrets and tricks that will take you from a junior-level programmer to a seasoned and expert developer. You'll fly through the fundamentals and quickly find yourself learning about advanced memory management techniques, optimization and bytecode-level enhancements, and the techniques required to build lightning-fast GUIs. Throughout the book, you'll also master the art of writing and maintaining bulletproof and error-proof code, all while grasping the intricacies of the Java language.Hardcore Java covers: Use of the final keyword to optimize and protect your Java classes. Complete and thorough coverage of all types of nested classes, including how to optimize anonymous and inner classes. Detailed discussion of immutable objects, including unique tips on when to use them (and when not to). Elimination of bugs through exception-handling management. In-depth studies of constants, including their impact on the Java memory model. The most thorough discussion of reflection in print, moving far beyond other books' "Hello World" coverage. Construction and use of dynamic proxies, in both Java Standard and Enterprise editions. Expansive coverage of weak references, including usage patterns and their role in garbage collection and memory management. Hardcore Java is an invaluable addition to every programmer's library, and even the most advanced developers will find themselves moving beyond their own conceptions into truly advanced applications of the language. Thousands of lines of code, heavily commented and easily runnable, illustrate each concept in the book.

Java Actually

Java Actually
Author: Khalid Mughal
Publsiher: Unknown
Total Pages: 828
Release: 2008
Genre: Electronic Book
ISBN: 1408019930

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The topics covered in this book are selected to teach fundamental programming concepts. This comprehensive version of Java Actually builds a foundation for novice programmers to move on to the more specialised and advanced technologies that use Java. Structured programming (control structures, strings and arrays) and Object-based programming (objects with no inheritance) are covered in the first two Parts so that objects are introduced as soon as possible. This material should be taught in all courses and a shorter version of this book exists to cover just these basics. For those movin.

JavaScript

JavaScript
Author: David Flanagan
Publsiher: "O'Reilly Media, Inc."
Total Pages: 940
Release: 2002
Genre: Computers
ISBN: 0596000480

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A guide for experienced programmers demonstrates the core JavaScript language, offers examples of common tasks, and contains an extensive reference to JavaScript commands, objects, methods, and properties.

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java
Author: V. Scott Gordon,John L. Clevenger
Publsiher: Mercury Learning and Information
Total Pages: 626
Release: 2021-09-02
Genre: Computers
ISBN: 9781683927341

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This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

A Laboratory Course for Programming with Java

A Laboratory Course for Programming with Java
Author: Nell B. Dale
Publsiher: Jones & Bartlett Learning
Total Pages: 171
Release: 2009
Genre: Computers
ISBN: 9780763758271

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The active learning approach of A Laboratory Course for Programming with Java, Second Edition engages students in the process of understanding and implementing programming language concepts. A perfect companion to any introductory Java programming course, this manual provides 14 hands-on laboratory activities, each of which contains Prelab, In-lab, and Post-lab exercises. In each lesson students have the opportunity to apply their textbook knowledge, gain programming experience, and acquire meaningful understanding of language concepts.

Java Actually

Java Actually
Author: Khalid Azim Mughal
Publsiher: Unknown
Total Pages: 374
Release: 2007
Genre: Java (Computer program language)
ISBN: 1283284944

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