Java Gems

Java Gems
Author: Dwight Deugo
Publsiher: Cambridge University Press
Total Pages: 462
Release: 1998-02-13
Genre: Computers
ISBN: 0521648246

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The support of Java Report by the pioneers of the language has always made it the source for Java development. From the very beginnings of Java, Java Report was there, examining each new aspect of the language with a clear independent eye. Now, Dwight Deugo, the editor of Java Report, has gathered the most important articles from the first year of the magazine. Written by a savvy Who's Who of industry experts, Java Gems covers today's most important aspects of Java development. Top writers and developers walk you through the topic areas that are essential to today's Java developers, including multitasking, design patterns, class libraries, persistence, distributed computing, and Java vs C++.

More Java Gems

More Java Gems
Author: Dwight Deugo
Publsiher: Cambridge University Press
Total Pages: 506
Release: 2000-01-28
Genre: Computers
ISBN: 9780521774772

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This book presents the best articles and columns published in Java Report between 1997 and 1999. Each article is independent of any specific version of Java and relies mainly on those classes that are now part of the standard Java class library and APIs. Also, each article and column discusses Java topics and implementations that are not readily available in a single book. The book serves as an excellent reference to anyone involved with Java. The reader can learn more about the language, perform analysis, design and modeling, work on specific implementations, check performance, and perform testing. This book presents the good ideas of people who have used Java for "Real" applications.

Developing Games in Java

Developing Games in Java
Author: David Brackeen,Bret Barker,Laurence Vanhelsuwé
Publsiher: New Riders
Total Pages: 1012
Release: 2004
Genre: Computers
ISBN: 1592730051

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Companion web site available.

OCAJP Associate Java 8 Programmer Certification Fundamentals

OCAJP Associate Java 8 Programmer Certification Fundamentals
Author: Hanumant Deshmukh Enthuware
Publsiher: Hanumant Deshmukh
Total Pages: 413
Release: 2018-09-01
Genre: Computers
ISBN: 9789353212599

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Last Updated: 1st April 2020 Full coverage of all OCA Java Programmer 8 Certification Exam objectives with focus on fundamental concepts. OCA, Oracle Certified Associate Java SE 8 Programmer Fundamentals, Exam 1Z0-808 is a comprehensive study guide for those taking the Oracle Certified Associate Java SE 8 Programmer I exam (1Z0-808). With complete coverage of 100% of the exam objectives, this book provides everything you need to know to confidently take the exam. Written by expert with more than 15 years of industry experience, the book also helps you ace technical interviews by making you aware of things that technical managers focus on. The Java 8 exam requires you to learn new features of the language including functional programming. This book covers all such topics thoroughly. The also book includes coding exercises that will get you moving on "write a lot of code" front. It perfectly complements Enthuware mock exams. The book makes it easy to get your doubts cleared by including links to existing discussion on a particular topic. If the existing discussion doesn't address your doubt, you can see more clarification from the Author. IMPORTANT - The book DOES NOT include mock exams and should be used as a study guide before or while attempting Enthuware Mock Exams.

Learning Java with Games

Learning Java with Games
Author: Chong-wei Xu
Publsiher: Springer
Total Pages: 563
Release: 2018-11-16
Genre: Computers
ISBN: 9783319728865

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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

OCP Oracle Certified Professional Java SE 11 Programmer I Fundamentals Study Guide for Exam 1Z0 815

OCP Oracle Certified Professional Java SE 11 Programmer I Fundamentals  Study Guide for Exam 1Z0 815
Author: Hanumant Deshmukh
Publsiher: Hanumant Deshmukh
Total Pages: 480
Release: 2020-08-01
Genre: Computers
ISBN: 9789353918408

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Last Updated: 1st Aug 2020 - Build 2.1 : Covers recent changes in the exam! IMPORTANT: 1. We enhance the content and publish it on Google regularly. We update the build number upon each release so that you can determine if a new build has been released since your purchase. If you have an older build of the eBook, please contact Google support to get the latest build on your device. You will then need to delete the book from your device and then redownload it. 2. This book DOES NOT include mock exams. It is meant to complement Enthuware Mock Exams and should be used as a study guide before or while attempting the mock Exams. OCP Oracle Certified Professional Java SE 11 Programmer Part 1 Exam Fundamentals is a comprehensive study guide for those taking the Oracle Certified Professional Java SE 11 Programmer I Exam (Exam Code 1Z0-815). With complete coverage of 100% of the exam objectives, this book provides everything you need to know to take the exam confidently. Written by an expert with more than 20 years of industry experience, the book also helps you ace technical interviews by making you aware of things that technical managers focus on. The Java 11 exam requires you to learn new features of the language including modules, generics, and functional programming. This book covers all such topics thoroughly. The book also includes coding exercises that will get you moving on "write a lot of code" front. The book makes it easy to get your doubts cleared by including links to existing discussion on a particular topic. If the existing discussion doesn't address your doubt, you can see more clarification from the Author.

Killer Game Programming in Java

Killer Game Programming in Java
Author: Andrew Davison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 1000
Release: 2005-05-20
Genre: Computers
ISBN: 9780596552909

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Dictionary of Gems and Gemology

Dictionary of Gems and Gemology
Author: Mohsen Manutchehr-Danai
Publsiher: Springer Science & Business Media
Total Pages: 575
Release: 2013-03-09
Genre: Science
ISBN: 9783662042885

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The rapid growth of gemological sciences and mineralogy demands a dictionary such as this for gemologists, mineralogists, geologists, jewel dealers, industry and hobbyists. With some 16,000 comprehensive definitions, supplemented by more than 250 diagrams and figures, this is a one-stop reference to any matter dealing with gems and gemology.