Lawyer Games

Lawyer Games
Author: Dep Kirkland
Publsiher: Dog Ear Publishing
Total Pages: 412
Release: 2015-10-15
Genre: True Crime
ISBN: 9781457539459

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In the early morning of May 2, 1981, Danny Hansford was shot dead by James Williams with a World War II vintage Luger in a historic Savannah mansion. For the next eight-and-a-half years, through four murder trials and intrigue which reached the highest levels of Georgia politics—including a former governor and the Georgia Supreme Court—lawyers battled over whether the 50-year-old Williams shot the 21-year-old Hansford in self-defense. The case inspired a best-selling book and a movie directed by Clint Eastwood. Written by Dep Kirkland, who arrived at the scene when Hansford’s body was still on the floor, Lawyer Games is the true story of this remarkable case. Kirkland, the Chief Assistant DA at the time, made the decision to arrest Williams and tried the first of four murder trials alongside the district attorney. His firsthand knowledge allows him not only to deeply analyze the murder case but also to expose the legal mischief spawned when a defendant facing unshakable physical evidence possesses almost unlimited funds. True crime aficionados will be drawn to the two stories told in the book: The riveting story of the case, its evidence (including facts never heard in the courtroom), trials and results, and the incredible eight-year campaign to beat a murder rap no matter what, with a look behind the curtain at a darker side of the American criminal justice system.

Law Video Games Virtual Realities

Law  Video Games  Virtual Realities
Author: Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publsiher: Taylor & Francis
Total Pages: 290
Release: 2023-10-20
Genre: Law
ISBN: 9781000987836

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This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Video Games and the Law

Video Games and the Law
Author: Elizabeth Townsend Gard,W Ronald Gard
Publsiher: Routledge
Total Pages: 95
Release: 2017-01-12
Genre: Social Science
ISBN: 9781351805971

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The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Serious Games for Enhancing Law Enforcement Agencies

Serious Games for Enhancing Law Enforcement Agencies
Author: Babak Akhgar
Publsiher: Springer Nature
Total Pages: 231
Release: 2019-10-23
Genre: Mathematics
ISBN: 9783030299262

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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

Games Gaming and Gamesters Law

Games  Gaming and Gamesters  Law
Author: Frederick Brandt
Publsiher: BoD – Books on Demand
Total Pages: 290
Release: 2023-10-01
Genre: Fiction
ISBN: 9783368198756

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Reprint of the original, first published in 1873.

Video Games and the Law

Video Games and the Law
Author: Elizabeth Townsend Gard,W Ronald Gard
Publsiher: Taylor & Francis
Total Pages: 99
Release: 2017-01-12
Genre: Games & Activities
ISBN: 9781351805988

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The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Video Game Law

Video Game Law
Author: Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe
Publsiher: Unknown
Total Pages: 306
Release: 2012
Genre: Electronic games industry
ISBN: 043346075X

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Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.

Albany Law Journal

Albany Law Journal
Author: Anonim
Publsiher: Unknown
Total Pages: 564
Release: 1893
Genre: Law
ISBN: NYPL:33433009394697

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