Layered Learning In Multiagent Systems
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Layered Learning in Multiagent Systems
Author | : Peter Stone |
Publsiher | : MIT Press |
Total Pages | : 300 |
Release | : 2000-03-03 |
Genre | : Computers |
ISBN | : 0262264609 |
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This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. The book makes four main contributions to the fields of machine learning and multiagent systems. First, it describes an architecture within which a flexible team structure allows member agents to decompose a task into flexible roles and to switch roles while acting. Second, it presents layered learning, a general-purpose machine-learning method for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable with existing machine-learning methods. Third, the book introduces a new multiagent reinforcement learning algorithm—team-partitioned, opaque-transition reinforcement learning (TPOT-RL)—designed for domains in which agents cannot necessarily observe the state-changes caused by other agents' actions. The final contribution is a fully functioning multiagent system that incorporates learning in a real-time, noisy domain with teammates and adversaries—a computer-simulated robotic soccer team. Peter Stone's work is the basis for the CMUnited Robotic Soccer Team, which has dominated recent RoboCup competitions. RoboCup not only helps roboticists to prove their theories in a realistic situation, but has drawn considerable public and professional attention to the field of intelligent robotics. The CMUnited team won the 1999 Stockholm simulator competition, outscoring its opponents by the rather impressive cumulative score of 110-0.
Layered Learning in Multi Agent Systems
Author | : Peter Stone |
Publsiher | : Unknown |
Total Pages | : 247 |
Release | : 1998 |
Genre | : Intelligent agents (Computer software) |
ISBN | : OCLC:227889345 |
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Multi-agent systems in complex, real-time domains require agents to act effectively both autonomously and as part of a team. This dissertation addresses multi-agent systems consisting of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. Because of the inherent complexity of this type of multi-agent system, this thesis investigates the use of machine learning within multi-agent systems. The dissertation makes four main contributions to the fields of Machine Learning and Multi-Agent Systems. First, the thesis defines a team member agent architecture within which a flexible team structure is presented, allowing agents to decompose the task space into flexible roles and allowing them to smoothly switch roles while acting. Team organization is achieved by the introduction of a locker-room agreement as a collection of conventions followed by all team members. It defines agent roles, team formations, and pre-compiled multi-agent plans. In addition, the team member agent architecture includes a communication paradigm for domains with single-channel, low-bandwidth, unreliable communication. The communication paradigm facilitates team coordination while being robust to lost messages and active interference from opponents. Second, the thesis introduces layered learning, a general-purpose machine learning paradigm for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable. Given a hierarchical task decomposition, layered learning allows for learning at each level of the hierarchy, with learning at each level directly affecting learning at the next higher level. Third, the thesis introduces a new multi-agent reinforcement learning algorithm, namely team-partitioned, opaque-transition reinforcement learning (TPOT-RL). TPOT-RL is designed for domains in which agents cannot necessarily observe the state changes when other team members act.
Multiagent Systems
Author | : Gerhard Weiss |
Publsiher | : MIT Press |
Total Pages | : 652 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 0262731312 |
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An introduction to multiagent systems and contemporary distributed artificial intelligence, this text provides coverage of basic topics as well as closely-related ones. It emphasizes aspects of both theory and application and includes exercises of varying degrees of difficulty.
Transfer Learning for Multiagent Reinforcement Learning Systems
Author | : Felipe Leno da Silva,Anna Helena Reali Costa |
Publsiher | : Morgan & Claypool Publishers |
Total Pages | : 131 |
Release | : 2021-05-27 |
Genre | : Computers |
ISBN | : 9781636391359 |
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Learning to solve sequential decision-making tasks is difficult. Humans take years exploring the environment essentially in a random way until they are able to reason, solve difficult tasks, and collaborate with other humans towards a common goal. Artificial Intelligent agents are like humans in this aspect. Reinforcement Learning (RL) is a well-known technique to train autonomous agents through interactions with the environment. Unfortunately, the learning process has a high sample complexity to infer an effective actuation policy, especially when multiple agents are simultaneously actuating in the environment. However, previous knowledge can be leveraged to accelerate learning and enable solving harder tasks. In the same way humans build skills and reuse them by relating different tasks, RL agents might reuse knowledge from previously solved tasks and from the exchange of knowledge with other agents in the environment. In fact, virtually all of the most challenging tasks currently solved by RL rely on embedded knowledge reuse techniques, such as Imitation Learning, Learning from Demonstration, and Curriculum Learning. This book surveys the literature on knowledge reuse in multiagent RL. The authors define a unifying taxonomy of state-of-the-art solutions for reusing knowledge, providing a comprehensive discussion of recent progress in the area. In this book, readers will find a comprehensive discussion of the many ways in which knowledge can be reused in multiagent sequential decision-making tasks, as well as in which scenarios each of the approaches is more efficient. The authors also provide their view of the current low-hanging fruit developments of the area, as well as the still-open big questions that could result in breakthrough developments. Finally, the book provides resources to researchers who intend to join this area or leverage those techniques, including a list of conferences, journals, and implementation tools. This book will be useful for a wide audience; and will hopefully promote new dialogues across communities and novel developments in the area.
Multiagent System Technologies
Author | : Michael Schillo,Matthias Klusch,Jörg Müller,Huaglory Tianfield |
Publsiher | : Springer |
Total Pages | : 234 |
Release | : 2004-01-24 |
Genre | : Computers |
ISBN | : 9783540398691 |
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This book constitutes the refereed proceedings of the First German Conference on Multiagent System Technologies, MATES 2003, held in Erfurt, Germany, in September 2003. The 18 revised full papers presented together with an invited paper were carefully reviewed and selected from 49 submissions. The papers are organized in topical sections on engineering agent-based systems, systems and applications, models and architectures, the semantic Web and interoperability, and collaboration and negotiation.
Multiagent Systems second edition
Author | : Gerhard Weiss |
Publsiher | : MIT Press |
Total Pages | : 917 |
Release | : 2016-10-28 |
Genre | : Computers |
ISBN | : 9780262533874 |
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The new edition of an introduction to multiagent systems that captures the state of the art in both theory and practice, suitable as textbook or reference. Multiagent systems are made up of multiple interacting intelligent agents—computational entities to some degree autonomous and able to cooperate, compete, communicate, act flexibly, and exercise control over their behavior within the frame of their objectives. They are the enabling technology for a wide range of advanced applications relying on distributed and parallel processing of data, information, and knowledge relevant in domains ranging from industrial manufacturing to e-commerce to health care. This book offers a state-of-the-art introduction to multiagent systems, covering the field in both breadth and depth, and treating both theory and practice. It is suitable for classroom use or independent study. This second edition has been completely revised, capturing the tremendous developments in multiagent systems since the first edition appeared in 1999. Sixteen of the book's seventeen chapters were written for this edition; all chapters are by leaders in the field, with each author contributing to the broad base of knowledge and experience on which the book rests. The book covers basic concepts of computational agency from the perspective of both individual agents and agent organizations; communication among agents; coordination among agents; distributed cognition; development and engineering of multiagent systems; and background knowledge in logics and game theory. Each chapter includes references, many illustrations and examples, and exercises of varying degrees of difficulty. The chapters and the overall book are designed to be self-contained and understandable without additional material. Supplemental resources are available on the book's Web site. Contributors Rafael Bordini, Felix Brandt, Amit Chopra, Vincent Conitzer, Virginia Dignum, Jürgen Dix, Ed Durfee, Edith Elkind, Ulle Endriss, Alessandro Farinelli, Shaheen Fatima, Michael Fisher, Nicholas R. Jennings, Kevin Leyton-Brown, Evangelos Markakis, Lin Padgham, Julian Padget, Iyad Rahwan, Talal Rahwan, Alex Rogers, Jordi Sabater-Mir, Yoav Shoham, Munindar P. Singh, Kagan Tumer, Karl Tuyls, Wiebe van der Hoek, Laurent Vercouter, Meritxell Vinyals, Michael Winikoff, Michael Wooldridge, Shlomo Zilberstein
Multi Agent Systems
Author | : Shibakali Gupta,Indradip Banerjee,Siddhartha Bhattacharyya |
Publsiher | : Springer Nature |
Total Pages | : 237 |
Release | : 2022-04-25 |
Genre | : Technology & Engineering |
ISBN | : 9789811904936 |
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The book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations. Nowadays, the research in the field of multi-agent system (MAS) has gained a wide spread recognition due to its interdisciplinary nature and a vast versatile application domain including engineering, social science, economics, mathematics, operational research, etc. It has been proved that agents in MAS are the most appropriate technological paradigm for providing the most optimal solution for different kinds of complex real world problems that may be industrial or it might be specifically related to social problems. Keeping these features in mind, we planned to tune the research of latest multi-agent technologies and tried to compose its effect on HCC corridor. The primary audience of this book are research students of computer science, information technology and it will be also very helpful for software professionals to get developmental ideas to boost their computing activities.
Coordination of Large Scale Multiagent Systems
Author | : Paul Scerri,Régis Vincent,Roger T. Mailler |
Publsiher | : Springer Science & Business Media |
Total Pages | : 343 |
Release | : 2006-03-14 |
Genre | : Computers |
ISBN | : 9780387279725 |
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Challenges arise when the size of a group of cooperating agents is scaled to hundreds or thousands of members. In domains such as space exploration, military and disaster response, groups of this size (or larger) are required to achieve extremely complex, distributed goals. To effectively and efficiently achieve their goals, members of a group need to cohesively follow a joint course of action while remaining flexible to unforeseen developments in the environment. Coordination of Large-Scale Multiagent Systems provides extensive coverage of the latest research and novel solutions being developed in the field. It describes specific systems, such as SERSE and WIZER, as well as general approaches based on game theory, optimization and other more theoretical frameworks. It will be of interest to researchers in academia and industry, as well as advanced-level students.