Learn VB NET Through Game Programming

Learn VB  NET Through Game Programming
Author: Matthew Tagliaferri
Publsiher: Apress
Total Pages: 396
Release: 2008-01-01
Genre: Computers
ISBN: 9781430208082

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This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.

Beginning NET Game Programming in VB NET

Beginning  NET Game Programming in VB  NET
Author: David Weller,Alexandre Santos Lobao,Ellen Hatton
Publsiher: Apress
Total Pages: 433
Release: 2004-09-20
Genre: Computers
ISBN: 9781430207245

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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Gaming Programming with Visual Basic NET

Gaming Programming with Visual Basic  NET
Author: Graeme Summers
Publsiher: Nelson Australia
Total Pages: 202
Release: 2006
Genre: Computer games
ISBN: 0170131254

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Game Programming with Visual Basic .Net will engage students in learning programming in a context they are interested in and can relate to. The design and creation of games provides the opportunity for creativity, entertainment and intellectual challenge. Students who learn to create games in a professional programming environment such as Visual Basic are learning skills that can be transferred to the IT industry.

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX
Author: Wayne S. Freeze
Publsiher: Que Publishing
Total Pages: 412
Release: 2002
Genre: Computers
ISBN: 0789725924

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Learn VB Net Through Game Programming

Learn VB   Net Through Game Programming
Author: Matt Tagliaferri
Publsiher: Unknown
Total Pages: 404
Release: 2014-01-15
Genre: Electronic Book
ISBN: 1430254165

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Beginning NET Game Programming in C

Beginning  NET Game Programming in C
Author: David Weller,Alexandre Santos Lobao,Ellen Hatton
Publsiher: Apress
Total Pages: 434
Release: 2008-01-01
Genre: Computers
ISBN: 9781430207214

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* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens
Author: Jonathan Harbour
Publsiher: Cengage Learning
Total Pages: 0
Release: 2010-12-23
Genre: Computers
ISBN: 1435458109

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VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

NET Game Programming with DirectX 9 0

 NET Game Programming with DirectX 9 0
Author: Alexandre Santos Lobao,Ellen Hatton
Publsiher: Apress
Total Pages: 702
Release: 2003-04-07
Genre: Computers
ISBN: 1590590511

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Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.