Learning To Get Along Series Interactive Software
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Learn to Program
Author | : Chris Pine |
Publsiher | : Pragmatic Bookshelf |
Total Pages | : 317 |
Release | : 2021-06-17 |
Genre | : Computers |
ISBN | : 9781680508727 |
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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Learning to Get Along Series Interactive Software
Author | : Cheri J. Meiners,Meredith Johnson |
Publsiher | : Free Spirit Pub |
Total Pages | : 135 |
Release | : 2011-02 |
Genre | : Juvenile Nonfiction |
ISBN | : 1575423723 |
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Now for Mac and Windows. Praised by parents, embraced by educators, this early childhood development book series teaches young children how to deal with their emotions, make positive choices, solve problems, resolve conflicts, resist impulsive behavior, form relationships, work cooperatively, and more. Now all 15 of the Learning to Get Along series are available in one kid-friendly software package. Teachers can choose which books to make available to each child, manage audio features, and track students' progress. Children follow along or read on their own, using a special highlight feature to click and hear word definitions. A sequence of questions follows each book; test results are stored for teacher review in individual student files. Designed for classroom use, yet equally useful at home. User's Guide included. Developed in association with Attainment Company. Software disc, Windows XP or higher, Mac OS 10.5 or higher, Intel processor, touch-screen and single-switch compatible.
Interactive Learning Systems Evaluation
Author | : Thomas Charles Reeves,John G. Hedberg |
Publsiher | : Educational Technology |
Total Pages | : 316 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 0877783047 |
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Describes how to evaluate interactive learning systems, both in their initial development and later in regard to effectiveness and efficiency. These include web-based systems, computer-aided learning, etc.
Interactive Multimedia Learning Environments
Author | : Max Giardina |
Publsiher | : Springer Science & Business Media |
Total Pages | : 263 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9783642777059 |
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Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.
Interactive Learning The New
Author | : C. Harrison |
Publsiher | : CRC Press |
Total Pages | : 197 |
Release | : 1989-01-01 |
Genre | : Business & Economics |
ISBN | : 9789026509698 |
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This book compares research findings on particular topic of interactive learning to identify areas of research, and discusses possibilities of research co-operation. It presents an argument that in the UK the emphasis on small group work using a microcomputer is the result of pedagogical opinion.
Dream On
Author | : Cheri J. Meiners |
Publsiher | : Free Spirit Publishing |
Total Pages | : 42 |
Release | : 2016-01-20 |
Genre | : Juvenile Fiction |
ISBN | : 9781631980572 |
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Imagination and motivation are key to young children’s happiness and health. Thinking about dreams and goals can help children cope with challenges when they arise and view life through a hopeful lens. With this encouraging book, nurture children’s imaginations and help them enjoy taking responsibility for their choices and goals. Back matter includes advice for motivating kids and teaching about goal setting at home, at school, and in childcare. Being the Best Me!® Series From the author of the popular Learning to Get Along® series comes the next book in this one-of-a-kind character-development series. Each of the first seven books in the Being the Best Me! series helps children learn, understand, and develop attitudes and positive character traits that strengthen self-confidence and a sense of purpose. Each book focuses on a specific attitude or character trait—optimism, self-esteem, assertiveness, resilience, integrity, forgiveness, and goal-setting. Also included are discussion questions, games, activities, and additional information for adults. Filled with diversity, these social story books will be welcome in school, home, and childcare settings.
Cases on Interactive Technology Environments and Transnational Collaboration Concerns and Perspectives
Author | : Mukerji, Siran,Tripathi, Purnendu |
Publsiher | : IGI Global |
Total Pages | : 452 |
Release | : 2010-05-31 |
Genre | : Computers |
ISBN | : 9781615209101 |
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Technology is essential for access to learning and development of a knowledge society. Cases on Interactive Technology Environments and Transnational Collaboration: Concerns and Perspectives provides a comparative and comprehensive analysis of technologically enabled educational environments and various issues concerning education and collaborations across the world while also focusing on best practices and experiences from a varied range of countries.
Interactive Mobile Communication Technologies and Learning
Author | : Michael E. Auer,Thrasyvoulos Tsiatsos |
Publsiher | : Springer |
Total Pages | : 980 |
Release | : 2018-02-13 |
Genre | : Technology & Engineering |
ISBN | : 9783319751757 |
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Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.