Learn to Program with Scratch

Learn to Program with Scratch
Author: Majed Marji
Publsiher: No Starch Press
Total Pages: 291
Release: 2014-02-14
Genre: Juvenile Nonfiction
ISBN: 9781593275433

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Deep Learning from Scratch

Deep Learning from Scratch
Author: Seth Weidman
Publsiher: O'Reilly Media
Total Pages: 253
Release: 2019-09-09
Genre: Computers
ISBN: 9781492041382

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With the resurgence of neural networks in the 2010s, deep learning has become essential for machine learning practitioners and even many software engineers. This book provides a comprehensive introduction for data scientists and software engineers with machine learning experience. You’ll start with deep learning basics and move quickly to the details of important advanced architectures, implementing everything from scratch along the way. Author Seth Weidman shows you how neural networks work using a first principles approach. You’ll learn how to apply multilayer neural networks, convolutional neural networks, and recurrent neural networks from the ground up. With a thorough understanding of how neural networks work mathematically, computationally, and conceptually, you’ll be set up for success on all future deep learning projects. This book provides: Extremely clear and thorough mental models—accompanied by working code examples and mathematical explanations—for understanding neural networks Methods for implementing multilayer neural networks from scratch, using an easy-to-understand object-oriented framework Working implementations and clear-cut explanations of convolutional and recurrent neural networks Implementation of these neural network concepts using the popular PyTorch framework

The Everything Kids Scratch Coding Book

The Everything Kids  Scratch Coding Book
Author: Jason Rukman
Publsiher: Simon and Schuster
Total Pages: 256
Release: 2018-12-04
Genre: Juvenile Nonfiction
ISBN: 9781507207987

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Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids’ Scratch Coding Book! Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history. The Everything Kids’ Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding—a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

LEARN FROM SCRATCH MACHINE LEARNING WITH PYTHON GUI

LEARN FROM SCRATCH MACHINE LEARNING WITH PYTHON GUI
Author: Vivian Siahaan,Rismon Hasiholan Sianipar
Publsiher: BALIGE PUBLISHING
Total Pages: 624
Release: 2021-03-03
Genre: Computers
ISBN: 9182736450XXX

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In this book, you will learn how to use NumPy, Pandas, OpenCV, Scikit-Learn and other libraries to how to plot graph and to process digital image. Then, you will learn how to classify features using Perceptron, Adaline, Logistic Regression (LR), Support Vector Machine (SVM), Decision Tree (DT), Random Forest (RF), and K-Nearest Neighbor (KNN) models. You will also learn how to extract features using Principal Component Analysis (PCA), Linear Discriminant Analysis (LDA), Kernel Principal Component Analysis (KPCA) algorithms and use them in machine learning. In Chapter 1, you will learn: Tutorial Steps To Create A Simple GUI Application, Tutorial Steps to Use Radio Button, Tutorial Steps to Group Radio Buttons, Tutorial Steps to Use CheckBox Widget, Tutorial Steps to Use Two CheckBox Groups, Tutorial Steps to Understand Signals and Slots, Tutorial Steps to Convert Data Types, Tutorial Steps to Use Spin Box Widget, Tutorial Steps to Use ScrollBar and Slider, Tutorial Steps to Use List Widget, Tutorial Steps to Select Multiple List Items in One List Widget and Display It in Another List Widget, Tutorial Steps to Insert Item into List Widget, Tutorial Steps to Use Operations on Widget List, Tutorial Steps to Use Combo Box, Tutorial Steps to Use Calendar Widget and Date Edit, and Tutorial Steps to Use Table Widget. In Chapter 2, you will learn: Tutorial Steps To Create A Simple Line Graph, Tutorial Steps To Create A Simple Line Graph in Python GUI, Tutorial Steps To Create A Simple Line Graph in Python GUI: Part 2, Tutorial Steps To Create Two or More Graphs in the Same Axis, Tutorial Steps To Create Two Axes in One Canvas, Tutorial Steps To Use Two Widgets, Tutorial Steps To Use Two Widgets, Each of Which Has Two Axes, Tutorial Steps To Use Axes With Certain Opacity Levels, Tutorial Steps To Choose Line Color From Combo Box, Tutorial Steps To Calculate Fast Fourier Transform, Tutorial Steps To Create GUI For FFT, Tutorial Steps To Create GUI For FFT With Some Other Input Signals, Tutorial Steps To Create GUI For Noisy Signal, Tutorial Steps To Create GUI For Noisy Signal Filtering, and Tutorial Steps To Create GUI For Wav Signal Filtering. In Chapter 3, you will learn: Tutorial Steps To Convert RGB Image Into Grayscale, Tutorial Steps To Convert RGB Image Into YUV Image, Tutorial Steps To Convert RGB Image Into HSV Image, Tutorial Steps To Filter Image, Tutorial Steps To Display Image Histogram, Tutorial Steps To Display Filtered Image Histogram, Tutorial Steps To Filter Image With CheckBoxes, Tutorial Steps To Implement Image Thresholding, and Tutorial Steps To Implement Adaptive Image Thresholding. You will also learn: Tutorial Steps To Generate And Display Noisy Image, Tutorial Steps To Implement Edge Detection On Image, Tutorial Steps To Implement Image Segmentation Using Multiple Thresholding and K-Means Algorithm, Tutorial Steps To Implement Image Denoising, Tutorial Steps To Detect Face, Eye, and Mouth Using Haar Cascades, Tutorial Steps To Detect Face Using Haar Cascades with PyQt, Tutorial Steps To Detect Eye, and Mouth Using Haar Cascades with PyQt, Tutorial Steps To Extract Detected Objects, Tutorial Steps To Detect Image Features Using Harris Corner Detection, Tutorial Steps To Detect Image Features Using Shi-Tomasi Corner Detection, Tutorial Steps To Detect Features Using Scale-Invariant Feature Transform (SIFT), and Tutorial Steps To Detect Features Using Features from Accelerated Segment Test (FAST). In Chapter 4, In this tutorial, you will learn how to use Pandas, NumPy and other libraries to perform simple classification using perceptron and Adaline (adaptive linear neuron). The dataset used is Iris dataset directly from the UCI Machine Learning Repository. You will learn: Tutorial Steps To Implement Perceptron, Tutorial Steps To Implement Perceptron with PyQt, Tutorial Steps To Implement Adaline (ADAptive LInear NEuron), and Tutorial Steps To Implement Adaline with PyQt. In Chapter 5, you will learn how to use the scikit-learn machine learning library, which provides a wide variety of machine learning algorithms via a user-friendly Python API and to perform classification using perceptron, Adaline (adaptive linear neuron), and other models. The dataset used is Iris dataset directly from the UCI Machine Learning Repository. You will learn: Tutorial Steps To Implement Perceptron Using Scikit-Learn, Tutorial Steps To Implement Perceptron Using Scikit-Learn with PyQt, Tutorial Steps To Implement Logistic Regression Model, Tutorial Steps To Implement Logistic Regression Model with PyQt, Tutorial Steps To Implement Logistic Regression Model Using Scikit-Learn with PyQt, Tutorial Steps To Implement Support Vector Machine (SVM) Using Scikit-Learn, Tutorial Steps To Implement Decision Tree (DT) Using Scikit-Learn, Tutorial Steps To Implement Random Forest (RF) Using Scikit-Learn, and Tutorial Steps To Implement K-Nearest Neighbor (KNN) Using Scikit-Learn. In Chapter 6, you will learn how to use Pandas, NumPy, Scikit-Learn, and other libraries to implement different approaches for reducing the dimensionality of a dataset using different feature selection techniques. You will learn about three fundamental techniques that will help us to summarize the information content of a dataset by transforming it onto a new feature subspace of lower dimensionality than the original one. Data compression is an important topic in machine learning, and it helps us to store and analyze the increasing amounts of data that are produced and collected in the modern age of technology. You will learn the following topics: Principal Component Analysis (PCA) for unsupervised data compression, Linear Discriminant Analysis (LDA) as a supervised dimensionality reduction technique for maximizing class separability, Nonlinear dimensionality reduction via Kernel Principal Component Analysis (KPCA). You will learn: 6.1 Tutorial Steps To Implement Principal Component Analysis (PCA), Tutorial Steps To Implement Principal Component Analysis (PCA) Using Scikit-Learn, Tutorial Steps To Implement Principal Component Analysis (PCA) Using Scikit-Learn with PyQt, Tutorial Steps To Implement Linear Discriminant Analysis (LDA), Tutorial Steps To Implement Linear Discriminant Analysis (LDA) with Scikit-Learn, Tutorial Steps To Implement Linear Discriminant Analysis (LDA) Using Scikit-Learn with PyQt, Tutorial Steps To Implement Kernel Principal Component Analysis (KPCA) Using Scikit-Learn, and Tutorial Steps To Implement Kernel Principal Component Analysis (KPCA) Using Scikit-Learn with PyQt. In Chapter 7, you will learn how to use Keras, Scikit-Learn, Pandas, NumPy and other libraries to perform prediction on handwritten digits using MNIST dataset. You will learn: Tutorial Steps To Load MNIST Dataset, Tutorial Steps To Load MNIST Dataset with PyQt, Tutorial Steps To Implement Perceptron With PCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Perceptron With LDA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Perceptron With KPCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Logistic Regression (LR) Model With PCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Logistic Regression (LR) Model With LDA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Logistic Regression (LR) Model With KPCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement , Tutorial Steps To Implement Support Vector Machine (SVM) Model With LDA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Support Vector Machine (SVM) Model With KPCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Decision Tree (DT) Model With PCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Decision Tree (DT) Model With LDA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Decision Tree (DT) Model With KPCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Random Forest (RF) Model With PCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Random Forest (RF) Model With LDA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement Random Forest (RF) Model With KPCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement K-Nearest Neighbor (KNN) Model With PCA Feature Extractor on MNIST Dataset Using PyQt, Tutorial Steps To Implement K-Nearest Neighbor (KNN) Model With LDA Feature Extractor on MNIST Dataset Using PyQt, and Tutorial Steps To Implement K-Nearest Neighbor (KNN) Model With KPCA Feature Extractor on MNIST Dataset Using PyQt.

Scratch 3 Programming Playground

Scratch 3 Programming Playground
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 226
Release: 2021-01-19
Genre: Juvenile Nonfiction
ISBN: 9781718500228

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Lifelong Kindergarten

Lifelong Kindergarten
Author: Mitchel Resnick
Publsiher: MIT Press
Total Pages: 203
Release: 2018-08-28
Genre: Education
ISBN: 9780262536134

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How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Scratch and Learn Space

Scratch and Learn Space
Author: Lucy Brownridge
Publsiher: Wide Eyed Editions
Total Pages: 19
Release: 2019-06-04
Genre: Juvenile Nonfiction
ISBN: 9781786037947

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See space as never before, in this unique scratch and discover format. Every spread explores a different space theme. From building space rockets, to exploring our solar system, collecting moon rocks and whizzing through the asteroids – this is an appealing, interactive first introduction to space that kids will love.

Learning to Scratch

Learning to Scratch
Author: Tannis Calder
Publsiher: Lulu.com
Total Pages: 125
Release: 2011
Genre: Microcomputers
ISBN: 9780981158716

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