Living Life Inside The Lines
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Living Life Inside the Lines
Author | : Martha Sigall |
Publsiher | : Univ. Press of Mississippi |
Total Pages | : 268 |
Release | : 2005 |
Genre | : Art |
ISBN | : 1578067499 |
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An insider's account of the wild and wacky teams that created cartoon classics for Warner Bros. and MGM Animation
Drawing the Line
Author | : Tom Sito |
Publsiher | : University Press of Kentucky |
Total Pages | : 442 |
Release | : 2006-10-06 |
Genre | : Performing Arts |
ISBN | : 9780813171487 |
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Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood’s marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America’s largest animation union, Sito offers a unique insider’s account of animators’ struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito’s history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry’s past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests—and for the betterment of their art form.
Everyday Activities to Help Your Young Child with Autism Live Life to the Full
Author | : Debra S. Jacobs,Dion E. Betts |
Publsiher | : Jessica Kingsley Publishers |
Total Pages | : 146 |
Release | : 2012 |
Genre | : Psychology |
ISBN | : 9781849052382 |
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Addresses the challenges that young children with autism face and provides simple ideas, activities, and exercises that will help improve a child's sense of body awareness, coordination, motor skills, and various social challenges.
Birth of an Industry
Author | : Nicholas Sammond |
Publsiher | : Duke University Press |
Total Pages | : 400 |
Release | : 2015-08-27 |
Genre | : Performing Arts |
ISBN | : 9780822375784 |
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In Birth of an Industry, Nicholas Sammond describes how popular early American cartoon characters were derived from blackface minstrelsy. He charts the industrialization of animation in the early twentieth century, its representation in the cartoons themselves, and how important blackface minstrels were to that performance, standing in for the frustrations of animation workers. Cherished cartoon characters, such as Mickey Mouse and Felix the Cat, were conceived and developed using blackface minstrelsy's visual and performative conventions: these characters are not like minstrels; they are minstrels. They play out the social, cultural, political, and racial anxieties and desires that link race to the laboring body, just as live minstrel show performers did. Carefully examining how early animation helped to naturalize virulent racial formations, Sammond explores how cartoons used laughter and sentimentality to make those stereotypes seem not only less cruel, but actually pleasurable. Although the visible links between cartoon characters and the minstrel stage faded long ago, Sammond shows how important those links are to thinking about animation then and now, and about how cartoons continue to help to illuminate the central place of race in American cultural and social life.
When Magoo Flew
Author | : Adam Abraham |
Publsiher | : Wesleyan University Press |
Total Pages | : 332 |
Release | : 2012-03-09 |
Genre | : Performing Arts |
ISBN | : 9780819572707 |
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What do Franklin Roosevelt, Dr. Seuss, the U.S. Navy, and Mr. Magoo have in common? They are all part of the surprising story of the pioneering cartoon studio UPA (United Productions of America). Throughout the 1950s, a group of artists ran a business that broke all the rules, pushing animated films beyond the fluffy fantasy of the Walt Disney Studio and the crash-bang anarchy of Warner Bros. Instead, UPA’s films were innovative and graphically bold—the cartoon equivalent to modern art. When Magoo Flew is the first book-length study to chronicle the complete story of this unique American enterprise. The book features cameo appearances by Aldous Huxley, James Thurber, Orson Welles, Judy Garland, Robert Goulet, Jim Backus, Eddie Albert, and Woody Allen, as well as a select filmography of the best of UPA. Ebook Edition Note: The ebook has three images redacted: figures 1, 2, and 51.
Playful Mind Bringing Creativity to Life
Author | : James Downton, Jr. |
Publsiher | : Green Dragon Books |
Total Pages | : 176 |
Release | : 2002-02 |
Genre | : Self-Help |
ISBN | : 9780893348724 |
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Some people think that they are not creative. Some recall a teacher or a parent who communicated this message which they embraced as the truth. Others developed the belief they weren’t creative by comparing themselves to sisters or brothers who were recognized as creative, or to people whose talents they used as a standard against which they evaluated their own. Other peoples’ opinions, but most importantly their own, led them to turn off creativity they expressed freely as children. Believing they weren’t creative, life lost some of its vitality. What is "creativity?" Playful Mind establishes a starting point that is embellished as the reader continues through the book. It’s the ability to imagine, to courageously pursue ideas and goals, and to think and live with a playful mind. Playful Mind is the free spirit within our thinking that loves flexibility and the adventure of exploring new ideas. It’s the part of our creative spirit that can surprise and shift our thinking. It’s a character we can cultivate and use. Imagine it and give it a name. Invite it to inspire your thinking and your life. Let Playful Mind start you on a journey that will change your life.
The Crime of Living Cautiously
Author | : Luci Shaw |
Publsiher | : InterVarsity Press |
Total Pages | : 144 |
Release | : 2005-04-06 |
Genre | : Religion |
ISBN | : 0830832807 |
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Luci Shaw writes about how to live fully in freedom and faith, responding to God's calling without fear.
Frame by Frame
Author | : Hannah Frank |
Publsiher | : University of California Press |
Total Pages | : 276 |
Release | : 2019-04-09 |
Genre | : Performing Arts |
ISBN | : 9780520303621 |
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At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920–1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called “cels”) and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.